Beta 3.1
Dwarven Mage: Only one spell for a mage? Albeit a very good one, a mage should know more than one.
Cleansing/reclaiming land tiles: I don’t recall the spell names because I only saw them once in many hours of assorted play. In many of my games the SK settled and corrupted all/most available sites leaving me no way to make new cities. Tile cleansing spells need to be made more available to all sovereigns.
Periden Crusader: Very powerful and I LOVE him. Twice he joined my ranks very early in the game which made him a one man unstoppable wreaking ball. I don’t want to nerf him but he should only show up mid-late game.
Need a way to dismiss my units.
Scout Movement: Should receive less of a terrain penalty. He’s supposed to be able to able to run away from fights but its too easy to get him trapped areas with movement penalties.
Outposts: Have never seen the SK attack an outpost, making defensive upgrades moot. (bug?)
Add a Building/Training queue : Even if it’s only a training queue, building several units when your production level pumps out 1/turn is unassay &annoying micromanagement.
Paper Map: Like it but it is a bit hard to read/ grasp the state of the world. A little splash of color (subdued vs bright/over powering) would really help. Water – blue, my AOC lt. green, SK’s AOC - reddish; other kingdoms AOC – 2 color fade based on alliance leaning , etc.