Foreword:
I blindly bought SK as I liked the uphill battle idea and had a lot of fun with FE and FE:LH. However I am kind of surprised now and really felt the urge to make a list of PROs and CONs (especially with regard to FE). Maybe some people agree and/or the Stardock devs find this helpful.
Concept:
Pro:
- I generally like the uphill battle idea.
- The game is easier to get into. Not really relevant for me, but I appreciate it nevertheless.
- Logisitics system is an interesting way of having to decide between growth via city population or military might.
- Outpost and city defense is rather nice. However it does seem a bit overpowered.
- Bigger armies! Yay!
Cons:
- In case there will only be the battle against the SK this could get boring fairly fast. Also, in his current state the SK just seems like an odd mechanic I have to handle, i.e. there is no immersion. I also find the graphics style combined with the setting a bit odd.
- Generally there are very few options, i.e. less monsters, less units, no techs, perks. However the game is still in development, so that was to be expected. Still I am missing a lot of options/detail from FE.
- Less detailed unit stats. Although I agree with not overdoing unit stats it's now a fairly simple system.
- The crafting system to me seems rather lack luster, i.e. although I was craving a MoM like crafting system in FE this is definately not what I was hoping for. I already disliked the way FE handled unit and hero equipment, e.g. I might have enough metal to create legions of soldiers in plate armour, but have to buy plate armour for my heroes with gold. Imho SK seems to be worse ("seems" as I don't know if I am missing something), e.g. I really don't get why I have to farm ingredients like metal and leather for armour. It especially makes no sense to me as this farmy game style really reminds of MMORPGs and doesn't fit with the way how a lot of tediousness has been removed.
- The levelling of cities is less immersive and cool as it used to be. Although I do like the "tile decision" I really miss the immersive way how cities grew into specific city hubs renowned for their scribes or smiths.
- The levelling of heroes is (at the moment) extremely boring. Not many abilities and only a few specialization options. However I suppose this is subject to change.
- What happened to wildlands? Are they still there and I just haven't found them yet?
GUI and graphics:
Pro:
- Very nice new menus
Con:
- I am currently desperately searching for the option to queue production itmes in cities. Is this really missing or did I just not find it?
- Graphics style. However thats a personal choice. Some people actually prefer this style. I just don't think it fits to the setting.
- Cities don't grow visually like they did in FE, i.e. a big city was actually a big city and didn't just build higher towers. However some people prefer it that way.
Conclusion:
While SK gained a unique play mode (fight the SK), which is oddly enough not really immersive, it lost a lot of unique features. In fact imho FEs biggest strength was that everything levels and I would have actually expected more of that and not less, i.e. perk trees for units (bandits, peasants, elite troops) and more meaningful levelling options for cities.
If you cut away the play mode there is almost nothing unique (besides the initiative based combat system) to SK anymore. It's suddenly missing the gameplay uniqueness that separated it from WoM (MoM reloaded) and AoW.