i dont mind engine speeds but in i believe mapsizedefs ( could be wrong since im at work) there is a series of lines for combatmods which atm serve only to increase ship range for larger maps which i removed i might play around with making that smaller
Very nice, I changed the globalcombatmods section for huge to this:
<GlobalCombatMods>
<EffectType>ShipRange</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.20</Value>
<EffectType>SensorRange</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>1.5</Value>
<EffectType>MovesCap</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.5</Value>
</GlobalCombatMods>
but it seems like Shiprange is the only allowed option
. Cutting the value in half for shiprange alone from 0.4 to 0.2 affects how far you can move from planets & things (from ~36>~26 hexes for terran scout from start on huge), but I'm not sure what exactly it's doing & went with editing shipcomponentdefs.xml to give half strength engines/life support & 150% sensor strength. oddly enough, the initial terran scout ship has 3/3 moves & 26 hex range from start. sensoors, Engines, & life support in the designer definitely seem to reflect the changes though