
A pre-release version of next week’s Fallen Enchantress: Legendary Heroes patch is now available. Version 1.8 adds five new monsters to the game, as well as changing how monster armies are spawned, which together add a lot of variety to the neutral armies players face during a game.
To opt into the development snapshot, do the following:
- Right-click Fallen Enchantress: Legendary Heroes in your Steam library
- Select “Properties”
- Select the “Betas” tab
- Choose “1.8 Beta” from the drop-down menu
- Close the Properties window
Legendary Heroes v1.8 also makes some balance tweaks. Read the full changelog below.
We don’t expect there to be any show-stopping bugs with this patch, but please report any you find to the Legendary Heroes support forum.
Legendary Heroes v1.8 is due out next Tuesday, November 25.
Thanks for helping us test Legendary Heroes, and have fun storming the castle!
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Fallen Enchantress: Legendary Heroes v1.8 Opt-in Beta Patch Notes
Features
Added the ability for monster lairs to pull from a few random configurations of monsters, instead of always having the exact same monsters. (ex: instead of always having 3 Ruffians at a Ruffian Camp, sometimes it will have 3 Ruffians, sometimes 2 Ruffians and a Wolf and sometimes 2 Ruffians and Barren's Witch).
Added the Barrens Witch unit. This unit is a spellcaster who can heal allies, curse enemies and cast contagion. She can often be found aiding bandit camps, or in larger covens in service to demons.
Added the Gilden Lion unit. This unit a strong fire elemental that does fire damage, including burning anyone that attacks it. Like other types of fire elementals it is vulnerable to cold. It shares the speed and high dodge of the cats it resembles, and gets an Attack bonus against Champions. It is typically found in service to Wilding Shamans or around ancient desert temples.
Added the Obsidian Legion unit. These are powerful warriors wield 2 scimitars and gain a charge each time they are struck in battle. If they get at least 5 charges they go into a frenzy that gives them 3 free immediate actions. It is good to kill them quickly. The Obsidian Legion are mercenary's and though they can occasionally be found in their own forts they can also be found working for Syndicate or more powerful organizations.
Added the Malayan Devilman unit. They claim to be ambassadors from a distant continent. They are powerful fire casters, lobbing flame waves and fireballs with equal ease. They have no stronghold of their own but can sometimes be found meeting with other creatures like the Brood, Dark Wizards and Demons. It may be worth skipping a mnster lair if a Malayan Devilman is in their ranks. Or at least be sure to bring some protection against fire magic.
Added the Darkling Overseer unit. Only found in the largest gatherings of Darklings the Overseer grants bonuses to his entire Darkling Army. A horde of Darklings can be a nuicance, headed by an Overseer they are much more dangerous.
Added the Coal Golem unit. Like the rest of his kind this Golem is a sturdy, if not slow, unit. But the fire burning in this one gives him a unique vulnerability. If he is struck 3 or more times he will explode, doing damages to anyone with 2 tiles of him, ally or enemy. They can also breath out a choking gas that blinds and poisons nearby units. Coal Golem's are fairly rare and used by other armies when more reliable golems aren't available (sometimes to their misfortune).
Balance
- Stalkers gain +5 Attack vs champions
- Plaguestalkers gain +10 Attack vs champions
- Increased later game tech costs slightly
- Increase Improvement costs slightly