So, I was playing as the Naphez wimp again
, and while I was out exploring, the SK's forces visited me city and conquered it.
Earlier, I had built all of the battlement options available, but the SK's units barely received a scratch from those before they were able to enter the city and start a tactical battle.
Now, I understand part of the challenge is balancing the available logistics between building a SOD and having enough units to defend a city.
However, I would like to suggest more (and stronger) options for city protection and/or more options for increasing your logistics (through spells or additional city improvements).
Also, I like the idea of an (optional) city wall with a specific number of hit points that must be destroyed before an enemy unit can enter a city.
BTW, is it me, or in the latest beta, have the number of available spots for building additional cities decreased?