It does feel like bug reports aren't being listened to when no one from stardock is available to comment. Also, while looking at old bug reports I noticed more than just the movement issues in those 4 year old posts.
List of Legacy Bugs from War of Magic
Movement bugs, stacking in combat
bpalczewski brought up units stacking on tiles in combat, 4 years ago (can't find it today, but it involved armies starting on the same tile and generally sharing tiles). Brought up lots of old bugs two years ago and continued to post bugs. I'm impressed by that. (especially considering the abysmal level of feedback or thanks given).
The earliest version of the movement bug I could find was reported By GroWi on August 23, 2010:
https://forums.stardock.com/391483/page/1/
"Second problem - during the fight with the bigger spider I gave my units orders for more than one turn. The spider strayed into the path of one unit, which promptly (before I could intervene) stepped into the same square as the spider. Hilarity ensued
- I could not attack, the spider killed two of my units, then a turn later the blocking unit left the spiders square. My channeler then killed the spider."
ZOC bugs? (I've seen lots in FE/LH. Not in SK thankfully)
One of the first Elemental bug reports was about the odd ZOC borders getting confused.
(which I've seen a lot in FE/LH, not noticed it so much in SK):
By Tagax on August 23, 2010
https://forums.stardock.com/391366/page/1/
Combat missing options (save/load/keybindings etc.) Still in SK.
Lord KiRon posted August 23, 2010:
https://forums.stardock.com/391409/page/1/ (reply 3):
"Also, there is no way to load game in the middle of combat or even exit it fast. That's annoying."
Unknown bugs in combat, can only proceed with end-turn/autoresolve. (Still happens)
Same thread as above, same person, is this familiar to anyone?
"3. In one battle was unable to move my units - could not select them (could "select" but not move enemy) , felt like GalCiv "next turn" disappeared problem, but this time "next turn" is that actually cured it."
By redskull2 on August 25, 2010
https://forums.stardock.com/392306/page/1/
"1. Stops responding during tactical battles: Just what it says. I can select units, I can move around the tactical battle map but the turn button stops advancing the turn and I cannot move or attack with any units. I can move and rotate the map though and if I hit the autoresolve buttn, it will let me autoresolve the battle."
Standing on map objects without interacting with them (very common)
By Erik Secrest on August 23, 2010 12:15:42 PM from
Elemental Forums
"I have noticed while playing (on a small map if it matters) that sometimes when I run over a goodie such as a lost purse or an abandoned caravan nothing happens. I have to walk away from, it then back over to actually get the coins or materials or metal or whatever. It is by no means a huge problem but merely a minor annoyance. This may be a known bug but I figured I would post here just incase."
https://forums.stardock.com/391465/page/1/
Combat infocards missing information:
(you still can't see poison/slow/curse effect and duration on infocard or by hovering over unit. Although it is shown if you hover over the unit in the action list for some strange reason.)
https://forums.stardock.com/392622/page/1/
By MrCapitalG on August 25, 2010:
"1. My unit was attacked by a spider with 'poison shot' and I couldn't identify anywhere in the UI that my unit was being poisoned each turn, this would make it hard to 'cure' if I had such a spell, which I would imagine there is one. Regardless, I should know which units are being affected by ailments."
Stardock reply LikeTheWhirlwind August 25, 2010:
"First off, thank you for the feedback.
1) You're right, this isn't communicated anywhere on the UI. This is an area that we will improve upon in the coming weeks. We definitely agree with you that it is important to be able to view the debuffs that a unit is afflicted with."
New Bugs in [0.79]:
(I've been trying to break things... not just noticing when things go wrong. It's surprisingly easy)
Cloth map doesn't update to show new mountains.


Land deforming spells cause stuff to float randomly:
(Goodie huts and spikes floating, not easy to show without moving the camera, notice the rocks have distant shadows).



Harvesting next to crystal makes it invisible. Also Building/destroying/building it turns the terrain from shadow to grassland:


Harvesting next to outpost half-buries it. (may be why the crystal went invisible):

Cursor location and target tiles don't match (I'm pointing at the mountain, target tile is over in the FOW):

Clicking on Crafting after clicking autoresolve, but before the pop-up allows you to make an infinite number of any item available for crafting:
(just keep clicking it, each one will eventually give you an item... once the menus all finish getting confused and broken).

Autoresolved escaped battled are described as victories (not 'You escaped'... I assume that's what happened):

Autoexplore gets confused:

Kingdom_low_unused terrain blocks spells, also beautify still has no applicable targets or obvious effect:

Rivers start and end randomly (actually rivers have always been a problem in Elemental, I don't know why)

Blank quest screen:

Spellbook shows blank pages:

Lastly,
These lack pictures so I'll have to explain (badly). Pressing space and enter randomly (to try to get things to break) succeeded (things broke). Turns went skewey and advanced rapidly and chaotically, the mouse cursor broke (became stuck, permanent egg-timer), you can delete a units movement while it's moving by pressing space after right-clicking. And generally pressing things out of order breaks stuff (as with the crafting bug, the moving onto enemy tiles bug, not interacting with map objects bugs etc.)