Better yet... A statement along the lines of the following...
Sins II development has begun. Due to the fact that the game has strayed too far from the original vision, we will be going back to the core of the game. The best way we believe we can accomplish this is by releasing Sins II on the original Iron Engine that brought the first edition so much success. Some will question this decision, but it is or firm belief that this familiarity with the code will undoubtedly benefit the players in the long run.
Due to one of the best features of the Iron Engine, we will be removing starbases, titans, and corvettes as they conflict with our vision of a 32 bit compatible sequel.
We will be collaborating with EA for product life cycle, Comcast for networking assistance, Adobe for UI response time and security, and Zynga regarding pricing.
Sincerely,
Brad Wardell
Now that would be terrible...