@abob101: thanks for that link.
@davrovana: when my entire army can act once before yours, it doesnt matter at all wether or not one of my unit one-shots on the enemies. Thats ~40% of the enemy army dead with only using melee. Then they can act once, then my fast units act twice before them.
And then come the heroes: Its the casters that make such a huge difference. Having 2 mages being able to cast before the enemy army and ADDITIONALLY have my other units act before results in such a roflstomp its not even funny anymore.
And i mean that. The game is just no challange anymore, which takes the fun out of it for me. Especially with fireball, earth grasp (is it called that?), blizzard, despair and whatnot OP spells I havent used yet.
Add a commander on top of that, who tells my mage to cast again before anyone has even a chance to pull out their weapons.
Don't get me wrong, i see the use in maces and crushing blow. But even those units need as much initiative as possible.
- equip mace
- soldiers boots
- every +init item you have
beats any other mace-setup any day.