Quoting sareth01, reply 39 Turn based games are a game design short cut to make game design easier(because good game design is really HARD).
That's similar to me saying something like... "RTS games are for people with no thought process, and can't handle in-depth strategy." Do I really think that, no, but it is just as insulting as the crap you are spewing. Do you seriously believe that crap, or are you just trolling for a good argument?
Actually your statement and mine are not similar at all. Game design is far different from game playing. You decide to take it personally, that is your own issue and not connected in any way to my statement. I wrote this statement precisely, your attempts to misconstrue the statements without reading them are obvious and do you no credit.
Guess someone should tell the maker's of the Civ series that they have just been an indie developer all these years.
Civilization and the Total War Series are notable exceptions, I'm talking about the glut of turn based games coming out from indy developers right now. If you read critically you will notice that I have not made any concrete statements about game companies, because of this kind of obvious troll response.
In my opinion, many of us here, obviously not all, probably not even most, but many of us wouldn't buy the best RTS of all time were it to come out. Even if it were to come from Stardock, a company many of us love to support. To some, RTS just isn't fun.
If you read critically, you will notice that the core of my statements have NOTHING to do with how fun RTS games are(mainly because that is subjective and therefore a moot point) and everything to do with how little RTS is represented in the marketplace. You and I can and will enjoy turn based games, yet I will always think turn based games are inferior creations to RTS games because they require so much less talented engineering(this is why serious game studios should focus on this, because they are best equipped to fill the void).
Our perspectives on this differ between game design and game playing.
On the odd chance that you're serious though, well, I think you need to do better homework before you make the claims you have been making.
I don't have time to satisfy your lack of intellectual rigor.
Because I'm quite sure that the Civ series and XCOM and even HoMM were all commercial failures that only would have sold well had they been RTS.
Beyond the scope of this conversation, I am not discussing commercial failures at all. You should really play sins of a solar empire. If you play it and you do not see how RTS can be redesigned fundamentally just from an overall design then you need to upgrade your perspective on game design.