Along the same lines as my last post comparing AOW and LH, I think it's also pertinent to compare Warlock 2 and Legendary Heroes.
What I think Warlock 2 can teach Legendary Heroes:
City Management - City decisions actually matter in Warlock 2 in a way that they never really do in LH. First, there's limited space available, so what you choose is usually a difficult decision (plus, limited space makes sense and that space grows as the city grows). Second, it's still displayed in a way that makes it obvious when cities are more advanced (although I would still like to see more distinction between buildings). Third, you're given the option to super specialize cities once you have multiple cities in a way that feels more distinct than LH does. It's basically a fantasy Civilization game with more focus on choices per city.
Unit diversity - Each race genuinely feels unique, with unique unit acknowledgements, unique skills, and unit looks.
God Affiliation/Religion - Favor of a god can lead to better units, skills, and the like, but be careful who you appease, because each god has an opposite god that will get angry (and maybe even manifest itself) the more you're in with its "rival".
Even More Strict Limits on Cities - While I'm not a big fan of a hard cap, I do appreciate the attempt to minimize city spam. I know that LH has done quite a bit since the original EWOM to fix this, but it still gets out of hand sometimes. I hardly have any trouble finding space for a shit-ton of cities. Give me more penalties or make cities without legitimate strategic resources really just flounder. I don't know. But I want the decision to found cities to be more difficult. Hell, make monsters WAY more aggressive with cities. I should fear for each and every city for a while...
Once again, I think I'll leave up further discussion to the group. I don't really care what Warlock 2 can learn from LH, because I think it's unique enough to be fun as a different experience. Plus, the developers already had their shot at implementing what works with LH, but chose to go in a different direction. However, I think that LH and Elemental Next can learn some things from Warlock 2 that would make the series better in the future and that's all I really care about.
Thoughts?