Feedback/suggestions
Planet management:
- Unclear as to why some buildings are not buildable on some tiles
- Lack of correlation between tile appearance and description; Some tiles appear to be in the ocean and are listed as "arid"
- Consider adding a single right click structure type to auto-build the selected structure.
- Automatic building should attempt to default the structure to the most favorable tile for the structure type
- Double clicking an item in the queue should cancel the build.
- Mouse-over of tiles should display tile bonuses (currently works only for the icon on special tiles, and only on the special icon; does not work on plain tiles that do have bonuses)
- Upon discovery of upgrade tech (such as factory level 2), it becomes extremely tedious to go to each individual planet and tile with the old factory to upgrade. Perhaps implement a more efficient way to upgrade old structures ("upgrade all")?
Colonization:
- Freeing a precursor ship goes to load screen and then crashes game
Starmap
- Credits per turn should be displayed along with credits (ex: currentcredits (credit rate) like 350 (-25)
- Consider adding research points per turn/turns to completion display
- Consider adding glowing ship icon around planet that allows you to select a ship/fleet. Currently, it is inherently difficult to figure out which planets have ships that can be ejected.
- Consider different icon types for different ships while selecting fleet. Currently unable to differentiate between 50 ships unless you click through every single one
- Consider adding color coding while selecting fleet to assist when reaching logistic cap; for example, have ships highlighted green until cap is reached then highlight them red when one is above the cap
- Add zoom in/out buttons
Invasions
- I maxxed techs and had several different attack ship types around enemy planets but was unable to initiate invasion. Not sure if enabled yet or not, but my attempts to move ships into the enemy planet or use commands from adjacent squares yielded no results.
Starbases
- Unable to build modules; not sure if this has not been implemented yet, but if it is I can't figure out how to do it.
Overall thank you for making and continuing to work on this promising game.
J