In spite of the current autoresolve bugs, is there a way to speed up autoresolve? It always plays some animation on the strategic map (the champion swinging a sword, etc) before displaying the result. However, if one were to move the screen away from the engaging armies, the animation is skipped and the results are presented immediately. I practically do this everytime I autoresolve. It would be a lot more convenient for me to be able to skip all the animations and see the results right away without having to constantly move my screen away.
What do you guys think?
N/A
I've already unchecked unit movement within tile - and it only affects in combat animations, not the ones that play when you autoresolve.
The second step didn't work. I still see the attack animations when I click autoresolve.
Any other solutions?
Thanks!
Yep, I tried it with a new game. I added it to my sovereign, and when auto-resolving, my sovereign (Morrigan in this case) gets struck by the enemy wildings, and then counterattacks to kill them (ie I won, but suffered some damage to my units).
Hmm I guess that would require me to edit every single unit in the game (including wild creatures that attack me)?
Sounds like a lot of work. I guess I'll have to live with the strategic map animations.
I'll come back to look at this again when I have time.
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