My interest is in its ability to handle multiple GPUs at once so maybe turns will process faster.
“The AI cab essentially play the game within the player’s [turn]. ...That’s one of the things that we get by having 64-bit that that would've been insane to try to do back then. Basically, you're running two copies of the game at the same time. The other thing is that because we have so many cores to deal with ...every computer player gets their own thread," Wardell explains.
That also helps cut down on turn-cycles times, which should make the game’s pacing snappy and responsive. But Wardell knows that’s not the only metric by which players judge AI performance."
From a PCGamesN preview.