Currently, as I understand how city militia work, there is a double standard being presented.
- Player's city militia will only defend the first attack of a given turn. Subsequent attacks in the same turn will not have city militia present.
- AI's city militia will defend every attack in every turn and will be at 100% force and health each combat, even if you've killed off or damaged some units in a previous attack on the same turn.
I'm HOPNG that this is balanced out one day...
- City militia for both players and AI alike should have there mortality status and health tracked over the course of a turn. Upon the new turn, the status is reset.
I'm also hoping that the details of my unique defenders mod is merged into the game....but that's another matter.