XtraDeconstruct 2.0.a.
Download [Nexus]
Installation [Nexus]
**RELEASED 2015-09-26**
NOTES
- Don't forget to delete the previous version before installing;
- There isn't enough Champions in Vanilla LH, I strongly recommend using Champion Bonanza;
- Expect a 2.0.b. (if required) when/if preloaded Mods are updated or when LH 2.0 is officially released;
- UnitStat Library by Heavenfall is no longer packaged w/ χD as its content is rewritten one way or another in χD;
- I no longer directly support User-generated Custom Factions and Sovereigns (UGCFS), but you may post your XtraDeconstruct UGCFS info, download links, etc. within this thread if you so wish;
- Path of the Ranger will probably require some polishing/balancing, let me know what you think;
- I feel this is the most stable version of χD ever, either because of LH 2.0 or changes I made to χD, or both, try it!
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XtraDeconstruct [χD] 2.0.a. - 25th Edition Changelog
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SUMMARY
[*] 2.0 Compatibility
[*] Multiple balance changes (and fixes)
[*] Renamed Stamina to Battle Wisdom
[*] Slightly simplified installation
[*] Path of the Bard
[*] Path of the Ranger (Revamped)
[*] +3 World Wonders
[*] +7 Faction Strengths
[*] +8 Faction Weaknesses
[*] +8 Screens/Windows .dxpack (12 versions)
[*] +10 Techs
[*] +25 Items
[*] Over 35 Spells
[*] Stuff...
UNABRIDGED
[*] 2.0 Compatibility
[*] AI (Modified): Increased AI Refined Crystal bonus from Thinking Machines
[*] Champions (Modified): Some Champions now prevented from picking inutile Chain/Plate Proficiencies (IF available)
[*] Champions (Modified): Ascian, Huhrus, Mausolos
[*] Champions (Modified\CB): Some Champions equipment eligibility extended
[*] Champions (Modified\CB): Gunko, Hazawath, Mogwadi, Ragwort
[*] Champions (Modified\CB): Some Champions now prevented from picking inutile Chain/Plate Proficiencies (IF available)
[*] Champions (Modified\CB): Cerulnos Stoneheart , Flaming Forgeron, Klayzon Verdigrias, Lobrubrah, Mhoorsh, Mogrollo
[*] Champions (Modified\CB): Rhol Shushah, Sssthsss, Tenebres Voidsinger, Vaglutta, Vorass Spinebender
[*] Champions (Modified\FA+FF): Some Champions now prevented from picking inutile Chain/Plate Proficiencies (IF available)
[*] Champions (Modified\FA+FF): Demonatrix Astraloth, Oxidio Thanem, Sabruul Flamehead, Whooraghan
[*] Champions (Modified\PP): Some Champions now prevented from picking inutile Chain/Plate Proficiencies (IF available)
[*] Champions (Modified\PP): Fisthith, Hrusthrow, Haffsturg Magi Hunter, Ursinvel Treeknightnow
[*] Descriptions (Improved): Some descriptions improved by D. Elliot Lamb a.k.a davrovana
[*] Equipment (Accessory): Amulet of Opalescence
[*] Equipment (Accessory): Amulet of the Mountains
[*] Equipment (Accessory): Ring of the Mountains
[*] Equipment (Accessory): Ring of the Mountains now available for Sovereign creation (1 point)
[*] Equipment (Accessory): Star Forged Cold Crystal
[*] Equipment (Accessory): Star Forged Earth Crystal
[*] Equipment (Accessory): Star Forged Fire Crystal
[*] Equipment (Accessory): Star Forged Lightning Crystal
[*] Equipment (Boots): Wild Winter Boots
[*] Equipment (Cloak): Star Forged Cape
[*] Equipment (Consumable): Ancient Troll Blood
[*] Equipment (Consumable): Rad Boar
[*] Equipment (Consumable): Sap Distillate
[*] Equipment (Consumable): Staminade
[*] Equipment (Cuirass): Warm Vest
[*] Equipment (Cuirass): Warm Vest now available for Sovereign creation (1 point)
[*] Equipment (Cuirass): Wild Winter Cuirass
[*] Equipment (Greaves): Hardihood Pants
[*] Equipment (Greaves): Hardihood Pants now available for some Male Sovereign creation (1 point)
[*] Equipment (Greaves): Wild Winter Greaves
[*] Equipment (Helmet): Wild Winter Helmet
[*] Equipment (Modified\Accessory): Dragon Eyes now give +1 Sight if equipped (Must be unequipped to complete the quest)
[*] Equipment (Modified\Consumable): Removed Fame component for Famous Mug
[*] Equipment (Modified\Consumable): Removed Fame component for Gold Key
[*] Equipment (Modified\Consumable): Removed Fame component for Jelewed Fly
[*] Equipment (Modified\Consumable): Removed Fame component for Messenger Backpack
[*] Equipment (Modified\Consumable): Removed Fame component for Silverhorn
[*] Equipment (Modified\DLC04): Rations no longer available to The Dead
[*] Equipment (Modified\Mount): Air Archmage Dragon Mount rebalanced
[*] Equipment (Modified\Mount): Earth Archmage Dragon Mount rebalanced
[*] Equipment (Modified\Mount): Fire Archmage Dragon Mount rebalanced
[*] Equipment (Modified\Mount): Gilden Lion Mount rebalanced
[*] Equipment (Modified\Mount): Water Archmage Dragon Mount rebalanced
[*] Equipment (Modified\Weapon): Dragonlance is now Defender-only
[*] Equipment (Modified\Weapon): Dynamo rebalanced
[*] Equipment (Modified\Weapon): Windbreaker rebalanced
[*] Equipment (Shield): Star Forged Aegis
[*] Equipment (Vambraces): Wild Winter Gloves
[*] Equipment (Weapon\Bow): Avenger
[*] Equipment (Weapon\Bow): Guardian
[*] Equipment (Weapon\Bow): Slayer
[*] Equipment (Weapon\Bow): Wanderer
[*] Equipment (Weapon\Bow): Watcher
[*] Faction Strength: Clairvoyants
[*] Faction Strength: Gemmologists
[*] Faction Strength: Jewelers
[*] Faction Strength: Recyclists
[*] Faction Strength: Seers
[*] Faction Strength: Stoics
[*] Faction Strength: Thick-Skinned
[*] Faction Strength (Modified): Heroic now gives +0.25 Shared Growth per completed Quest
[*] Faction Weakness: Conservatives
[*] Faction Weakness: Dissipators
[*] Faction Weakness: Great Gestators
[*] Faction Weakness: Incapables
[*] Faction Weakness: Malthusians
[*] Faction Weakness: Neophobia
[*] Faction Weakness: Squanderers
[*] Faction Weakness: Unrepentants
[*] Faction Weakness (Modified): Wasteful now Wasters
[*] Fixed issue w/ 1.8g Guardian Wind Spell
[*] Fixed issue w/ 1.8g Sovereign's Call Spell
[*] Fixed issue w/ Amplify Flux III Spell
[*] Fixed issue w/ Bishop's Ring (Release) (LH 2.0)
[*] Fixed issue w/ Denizens Faction Tactical Animations
[*] Fixed issue w/ Earl Von Brakov Initiative
[*] Fixed issue w/ Golden Boar Prosperity Spell
[*] Fixed issue w/ Helm of Horus Autocast Spell
[*] Fixed issue w/ Ninja Path and AI
[*] Fixed issue w/ some Charm/Control Spell Immunities
[*] Fixed issue w/ some Skins staying highlighted in Sovereign Customization
[*] Fixed issue w/ some 'String not found'
[*] Fixed issue w/ Star Forged Greaves Thunderstrike Spell (Also fixed in Vanilla LH 2.0)
[*] Fixed issue w/ True Strike (LH 2.0)
[*] Fixed issue w/ World Size hover over descriptions
[*] Fixed issue w/ XtraDeconstruct Axes for Children of Storm Centaurs/Drotas
[*] Fixed multiple Equipment/Spell descriptions
[*] Fixed some additional issues w/ LH 2.0 Beta (Reported them to Derek Paxton as well, most fixed now)
[*] Improvements: Revised AIPriorities for most improvements
[*] Loot: Itemized all of the remaining non-itemized Core Trained Units
[*] Mod (CoS\Rivermod): Minor compatibility improvements w/ Children of Storm Rivermod
[*] Mod (Level 6 & 7 Cities): Balance pass by davrovana on Resources Production for Level 6 & 7 City Hubs (AlphaCities)
[*] Mods: Increased Mods Lairs rarity so that we see a bit more Core creatures and a bit less Mods Creatures
[*] Others: XSavage Difficulty Settings AIStartingFundsRatio is now 10x the number shown in brackets
[*] Others (BETA): Even number XSavage difficulties (2, 4, 6, 8, 10) have the AI_FogOfWar_Cheat turned on
[*] Others (BETA): Odd number XSavage difficulties (1, 3, 5, 7, 9) have the AI_FogOfWar_Cheat turned off
[*] Path: Bard
[*] Path: Ranger (Revamped)
[*] Path (Assassin\Modified): Chain Mail Proficiency Minimum Level now 6 (LH 1.8 value instead of LH 2.0 value)
[*] Path (Bard): Acrobat, Bleed, Executioner, Fast, Gambler, Precision, Shadow Strike, Vital Strike
[*] Path (Bard): Command, Administrator I, Leadership I, Merchant I, Tactician I, Trainer I, Loremaster, Wealth
[*] Path (Bard): Defender I/II, Endurance I/II, Immune to Fear, Immune to Maul, Resistance I/II
[*] Path (Bard): Aeromancy, Attunement, Enchanter, Evoker, Geomancy, Hydromancy, Prodigy, Pyromancy
[*] Path (Bard): Brute, Discipline, Ferocity, Lethal, Pack Tactics, Parrier, Reap, Swordsman
[*] Path (Bard): Anthem Prestissimo, Chant of Glory, Harmonic Bellow, Imperial Psalms, Lemming Crescendo, +3 more...
[*] Path (Bard): A.Dagger, Chain Mail Proficiency, C.Hammer, D.Shield, M.Bow, T.Xbow, W.Axe, W.Staff
[*] Path (Bard): Negotiator, Jester
[*] Path (Commander\Modified): Chain Mail Proficiency Minimum Level now 6 (LH 1.8 value instead of LH 2.0 value)
[*] Path (General\Modified): Ascending Minimum Level now 8
[*] Path (General\Modified): Ascending no longer selectable by Henchmen or Sions
[*] Path (General\Modified): Legionary Minimum Level now 5
[*] Path (General\Modified): Legionary now +1 Movement
[*] Path (General\Modified): Quick March Minimum Level now 10
[*] Path (General\Modified): Surging Minimum Level now 14
[*] Path (General\Modified): Surging now Sovereigns only
[*] Path (General\Trogs): Battle-Hardened (For LH 2.0)
[*] Path (General\Trogs): Swinger (For LH 2.0)
[*] Path (Mage): Battle Mage
[*] Path (Mage\Modified): Aeromancy prerequisite is now Prodigy I instead of Knowledge
[*] Path (Ninja): Shifty
[*] Path (Ninja\Modified): Shinobi shozoku Minimum Level now 5
[*] Path (Paladin\Modified): Paladin Sword Skill Tactical Autocast moved to Sword Skill
[*] Path (Ranger): Artful Dodger, Expert Skinner, Fletcher I/II/III, Great Skinner, Rain of Arrows
[*] Path (Ranger): Dodger I/II/III, Jagged Arrow I/II, Master Ranger, Sharpshooter I/II
[*] Path (Ranger): Adv.Shots, Arrowman, Pathfinder, RangerAcumen, Ranger's Strike, Sharpshooter III, Sniper, WebbedArrows
[*] Path (Ranger): Call Bear/Companions/River Slag, Chain Mail Proficiency, Quick Draw, Slayer, Tame Beasts
[*] Path (Ranger): Antagonist, Hunter, Legendary Ranger, Plainswalker, Retaliation, Riverwalker, Strider, Stouthearted
[*] Path (Ranger): Camouflage, Earthling, Lumberjack, Outrider, Pacifier, Parrier, Retribution, Sylvan
[*] Path (Ranger): Druid, Endurance I/II, Guardian, Guerilla, Herbalist, Revenge, Warden
[*] Path (Shaman): Taoism I/II
[*] Path (Sorcerer\Modified): Sorcerer's Concentration Tactical Autocast moved to Concentration I
[*] Path (Warrior\Modified): Reap II now +1 HP per hit (+2 HP Compounded)
[*] Path (Warrior\Modified): Reap III now +1 HP per hit (+3 HP Compounded)
[*] Profession (Modified): Hunter rebalanced
[*] Race (Trogs): +1 Starting Battle Wisdom
[*] Screen (.dxpack): Army Management Screen now available in 1024 x 890 (Up to 12 Units instead of 9)
[*] Screen (.dxpack): Customize Faction Screen now available in 1375 x 888
[*] Screen (.dxpack): Customize Faction Screen now available in 1375 x 1008
[*] Screen (.dxpack): Customize Faction Screen now available in 1725 x 1008
[*] Screen (.dxpack): Main Strategic Screen slightly revamped (More "hotkeys" for Units and Cities)
[*] Screen (.dxpack): Path Choice Screen now available in 1550 x 950 (12 Paths on 2 rows)
[*] Screen (.dxpack): Path Choice Screen now available in 1750 x 950 (14 Paths on 2 rows)
[*] Screen (.dxpack): Spellbook Screen now available in 900 x 800
[*] Screen (.dxpack): Spellbook Screen now available in 900 x 950
[*] Screen (.dxpack): Trading / Shopping Screen now available in 1350 x 900 (Larger)
[*] Screen (.dxpack): Unit Details & Unit Equipment Screens now available in 1550x1020 (Larger Portrait)
[*] Sovereign Talent: Gambler now available as a Sovereign Talent (2 points)
[*] Sovereign Talent: Parrier now available as a Sovereign Talent (1 point)
[*] Sovereign Talent: Regeneration now Regenerator
[*] Sovereign Talent: Tinker now available as a Sovereign Talent (1 point)
[*] Sovereign Talent: Triggerman now available as a Sovereign Talent (1 point)
[*] Sovereign Talent (Modified): Displacement now Displacer
[*] Sovereign Talent (Modified): Inspirational now 0.40 Shared Growth per Level
[*] Sovereign Talent (Modified): Inventor now 4 Research per Season
[*] Sovereign Talent (Modified): Resist #A/E/F/W now A/E/F/W Resister
[*] Sovereign Talent (Modified): Tactician (XtraDeconstruct) renamed Campaigner
[*] Sovereign Talent (Modified): Wealthy now 400 Gildar and +50% when selling
[*] Special: Stamina renamed Battle Wisdom
[*] Spell (Modified): +2 Cooldown to Arcane Bond, Command, Feed the Fire, Fire Breath, Hobble, Hope, Hurl Boulder
[*] Spell (Modified): +2 Cooldown to Impale, Invincible, Pommel, Spell Leech, Take Aim, Wraith Touch
[*] Spell (Modified): +3 Cooldown to Arching Shield Bash, Assassin's Strike, Beguile, Bleed, BladeRush, Break, CrushingBlow
[*] Spell (Modified): +3 Cooldown to Daze, DeadlyBite, Decimate, Double Strike, Eviscerate, First Aid, Furnaceborn
[*] Spell (Modified): +3 Cooldown to Halt, Healing Light, Hold the Line, Hopelessness, Lament, Lightning Form, Rally, Rescue
[*] Spell (Modified): +3 Cooldown to Shadowshift, Shield Bash, Singing Forge,Soul Spark, Spit Fire, Sweep, Throwing Knife
[*] Spell (Modified): +3 Cooldown to ThunderstrikeAbility, Titan'sBreathAbility, Touch of Entropy, TridentStrike, TrueStrike
[*] Spell (Modified): +3 Cooldown to Wellspring Ability, Withstand
[*] Spell (Modified): +4 Cooldown to Rain of Arrows
[*] Spell (Modified): +6 Cooldown to Howl
[*] Spell (Modified): Arcane Aegis Mana cost and Mana per Season reduced (600/6)
[*] Spell (Modified): Arcane Bulwark Mana cost and Mana per Season reduced (300/3)
[*] Spell (Modified): Automnal Equinox cooldown now 4
[*] Spell (Modified): Berserk units (Trogs) only receive 50% Battle Wisdom per Action
[*] Spell (Modified): Chimerical Imagination now updates value if City Essence value decreases or increases
[*] Spell (Modified): Crushing Blow Battle Wisdom ATK bonus is now 1.25 per Battle Wisdom
[*] Spell (Modified): Fresh Horse now updates value if a Horse is equipped or unequipped
[*] Spell (Modified): Fresh Warg now updates value if a Warg is equipped or unequipped
[*] Spell (Modified): Gentle Rain now updates value if City Essence value decreases or increases
[*] Spell (Modified): Gilden Lion Mount now has its own Fire Shield Spell (No longer using Mantle of Fire)
[*] Spell (Modified): Paragon now has a Minimum HP requirement (75)
[*] Spell (Modified): Night of the Long Knives #Army Mana cost reduced (60)
[*] Spell (Modified): Night of the Long Knives #Faction Mana cost reduced (100)
[*] Spell (Modified): Pit of Madness now updates value if City Essence value decreases or increases
[*] Spell (Modified): Summon the Pyre of Man now lasts 5 Actions
[*] Spell (Modified): Tame now once per Battle
[*] Spell (Modified): Touch of Darkness now has a Minimum HP requirement (75)
[*] Spell (Modified): Vernal Equinox cooldown now 6
[*] Spell (Modified\DLC03): Bishop's Ring Release now returns 1.5 HP per Charge
[*] Spell (Modified\DLC05): Summon Mommy Mana cost and Cast Time reduced
[*] Spell (Path\Bard): Anthem Prestissimo
[*] Spell (Path\Bard): Chant of Glory
[*] Spell (Path\Bard): Ferocity (Bard)
[*] Spell (Path\Bard): Harmonic Bellow
[*] Spell (Path\Bard): Imperial Psalms
[*] Spell (Path\Bard): Lemming Crescendo
[*] Spell (Path\Bard): Ode to Joy
[*] Spell (Path\Bard): Vitality Verses
[*] Spell (Path\Mage): Battle Mage
[*] Spell (Path\Ninja): Shifty
[*] Spell (Path\Ranger): Arrowman
[*] Spell (Path\Ranger): Bull's-eye
[*] Spell (Path\Ranger): Call Bear
[*] Spell (Path\Ranger): Call Companions
[*] Spell (Path\Ranger): Call River Slag
[*] Spell (Path\Ranger): Craft Bow I
[*] Spell (Path\Ranger): Craft Bow II
[*] Spell (Path\Ranger): Craft Bow III
[*] Spell (Path\Ranger): Craft Bow IV
[*] Spell (Path\Ranger): Craft Bow V
[*] Spell (Path\Ranger): Craft Legendary Ranger Cloak
[*] Spell (Path\Ranger): Craft Wild Winter Boots
[*] Spell (Path\Ranger): Craft Wild Winter Cuirass
[*] Spell (Path\Ranger): Craft Wild Winter Gloves
[*] Spell (Path\Ranger): Craft Wild Winter Greaves
[*] Spell (Path\Ranger): Craft Wild Winter Helm
[*] Spell (Path\Ranger): Crippling Shot
[*] Spell (Path\Ranger): Gambler's Shot
[*] Spell (Path\Ranger): Natural Remedy
[*] Spell (Path\Ranger): Quick Draw
[*] Spell (Path\Ranger): Rain of Arrows (Strategic)
[*] Spell (Path\Ranger): Ranger's Strike
[*] Spell (Path\Ranger): Tame (Beast)
[*] Spell (Path\Ranger): Track Beasts
[*] Spell (Path\Ranger): Track Twisted
[*] Spell (Path\Ranger): Webbed Arrow (Strategic)
[*] Spell (Path\Ranger): Webbed Arrow (Tactical)
[*] Spell (Path\Shaman): Ki Absorption
[*] Spell (Path\Shaman): Ki Projection
[*] Spells: [AI] Harmony I/II/III/IV/V/VI/VII/VIII #AIOnly
[*] Spells: Other Bard Spells
[*] Spells: Other Ranger Spells
[*] Tech: Arcane Designs
[*] Tech: Arcane Scriptures
[*] Tech: Star Forged Aegis
[*] Tech: Star Forged Boots
[*] Tech: Star Forged Cape
[*] Tech: Star Forged Crown
[*] Tech: Star Forged Cuirass
[*] Tech: Star Forged Gauntlets
[*] Tech: Star Forged Greaves
[*] Tech: Sword of the Sun and Moon
[*] Tech (Modified): Exotic Mounts now requires Resourceful and War Colleges (To balance out Tech Tree)
[*] Tech (Modified): Exotic Mounts now also unlocks Gilden Lion Mount
[*] Tech (Modified): Gladiator Armor now requires Resourceful and War Colleges (To balance out Tech Tree)
[*] Tech (Modified): Slightly increased Research cost for Heroes I-IV
[*] Terrain: Added A_UserGuide tutorial on how to switch FELH Riverbanks to FE Riverbanks
[*] Terrain (Modified): Cliffs now require 2.0 Moves for those able to cross them
[*] Terrain (Modified): Mountains now require 2.5 Moves for those able to cross them
[*] Terrain (Modified): Mountain Sides now requires 2.0 Moves for those able to cross them
[*] Terrain (Modified): Oceans now require 2.5 Moves for those able to cross them (except Ships needing 1.0 Move)
[*] Unit Design (Accessory): Amulet of Opalescence
[*] Unit Design (Accessory): Amulet of the Mountains
[*] Unit Design (Accessory): Ring of the Mountains
[*] Unit Design (Accessory): Star Forged Cold Crystal
[*] Unit Design (Accessory): Star Forged Earth Crystal
[*] Unit Design (Accessory): Star Forged Fire Crystal
[*] Unit Design (Accessory): Star Forged Lightning Crystal
[*] Unit Design (Armor): Star Forged Boots
[*] Unit Design (Armor): Star Forged Crown
[*] Unit Design (Armor): Star Forged Cuirass
[*] Unit Design (Armor): Star Forged Greaves
[*] Unit Design (Armor): Star Forged Vambraces
[*] Unit Design (Cloak): Star Forged Cape
[*] Unit Design (Modified): Ace I-II-III now 30% Critical Avoidance per
[*] Unit Design (Modified): Animal/Tormenter now +4/+5 ATK vs Lower Level
[*] Unit Design (Modified): Bellman, Groom, Lapidery, Miner, and Tamer are now 'nested' (Can only select one)
[*] Unit Design (Modified): Bounty Hunter II/III now +4/+5 ATK vs Champions
[*] Unit Design (Modified): Bulwark now +15 DEF IF Defending
[*] Unit Design (Modified): Can Cast I-II-III are now 'nested' (Can only select one)
[*] Unit Design (Modified): Can Cast II now requires Breon's Letters
[*] Unit Design (Modified): Can Cast III now requires Ereog's Journal
[*] Unit Design (Modified): Dark Horse now +4 ATK
[*] Unit Design (Modified): Engineer and Foreman are now 'nested' (Can only select one)
[*] Unit Design (Modified): Immune to Counterattacks/Fear/Swarm are now 'nested' (Can only select one)
[*] Unit Design (Modified): Keeper, Lumberjack, Practitioner, and Sentinel are now 'nested' (Can only select one)
[*] Unit Design (Modified): Pacifiers #B/#C/#D/#E/#T/#U are now 'nested' (Can only select one)
[*] Unit Design (Modified): Rampart now +20 DEF IF Defending
[*] Unit Design (Modified): Resist #A/D/E/F/C now Air/Death/Earth/Fire/Water Resisters and 'nested' (Can only select one)
[*] Unit Design (Modified): Sapper I is now Sapper and is back to Sapper Units only
[*] Unit Design (Modified): Sapper II is now Veteran Sapper
[*] Unit Design (Modified): Volunteer is now +12% XP
[*] Unit Design (Shield): Star Forged Shield
[*] Unit Design (Trogs): Battle-Hardened (For LH 2.0)
[*] Unit Design (Trogs): Swinger (For LH 2.0)
[*] Unit Design (Weapon): Sword of the Sun and Moon
[*] UserGuide (Modified): Important changes to A_UserGuide.txt
[*] UnitStats: Added UnitStat Icons to all Champions
[*] UnitStats: Added UnitStat Icons to all Core/CoS Creatures
[*] UnitStats: Added UnitStat "B# Ranged ATK" (Ranger) in Combat Stats Category (Unit Details & Unit Equipment tabs)
[*] UnitStats: Removed UnitStat "B% Reflect DMG" in Combat Stats Category (Unit Details & Unit Equipment tabs)
[*] Wildland (The Shroud): Deorcnysse "Boss" added (Abyssal Lord)
[*] Wildland (The Shroud): Deorcnysse Darklings Defenders buffed
[*] World Wonder: Great Breeding Ground
[*] World Wonder: Great Extractor
[*] World Wonder: Heaven's Stable
and, likely, more balance changes that I forgot to write down
and stuff (1.8g Bug fixes, additional Gfx, PlayerAbilities, UnitStats, New bugs, New typos, etc.)...