And I got kneecapped for reaching it for the first time. <.< Normally games is already won before I even research champion's armor.
First things first, I noticed some things thats possibly bugs.
Regeneration no longer heals a unit back to full in one turn but instead only restores two soldiers a turn, and doesn't heal any injured hero that got immobilized and injured back into fighting condition in next turn anymore.
Then next up, a miitia unit from capitar attacked a conclave of mine and my city's militia didn't even spring up to defend it from attack and just handed the city over to Capitar, Naturally I was e-raged enough to reload because I planned on killing two militia units with my city defenders.
This is militia army attacking Sophitia Conclave.

And this is the battle that happens. Thank god I moved that low level hero Arissa who i just recently recruited into Sophitia so I could screenshot the battle who I wanted to have buffing haste on defenders there.

Now talking about bugs is done.
Then the turn where I researched Champion's Armor....
I was in for a very nasty surprise.

I was like, wait, what it costs a fortune just to outfit 6 guys with them
and it requires 99 crystals per upgrade!?
I spazzed out because my income is only 70gpt atm, after cranking out several armies.
And then I decided to take a look at my unit training arenas.. whoops, almost every single unit design I have now requires Champion's armor 
And then, I researched Magical Weapons next.. oh man 
Now the supposedly every single generic unit of mine is wannabe heroes.
Requesting me to outfit them in gold encrusted bling.
And I judged my 33 Iron a turn and 26 crystal a turn to be merely insufficent. <.<
Even my generic Leather armor with spears is now screaming for lightning spears. lol
The ones designed to not use plate armor but only leather armor.
And yes, that is what I meant by me getting royally kneecapped when I reached the endgame for the first time because the whole economy basically just shifted from silly metal to crystals. 
Then I realized I've been killing tons tons tons of super expensive capitar militas armed with doom mauls for the whole war with me wearing pikes and light plate. 
Ineluctable vision sounds nice now, lemme see Capitar sulking in his throne room....
Vision set up and I saw that Pyre of man and Morian is on a date with each other in swampland of Morian. 
After being distracted by the date is done, I moved over to the capitar then I learned that my planned exploration route revealed that Capitar's capital laid right smack dab in my planned exploration route before I set vision up right just around the mountain range. So I decided to see what's up on why Capitar inisist on spamming milita even when there is other units.
Oh. Oh. Oh i see.

95% unrest!
Nevermind sulking, there's anarchy.
Then I became really evil and decided to try nuke any level 5 fortresses with my Curgen's volcano which looked awfully nice tactic to do with my 6k manapool. So I looked and looked and looked and looked, Capitar didn't build any.
he built nothing but villages, towns, and conclaves. Capitar sure loves his money.
But I did manage to find a single fortress flying the Capitar's banner.. Calebthon which Morrigan built and got defeated in. and it was halfway through level 4 so I hit it with Curgen's Volcano, surprisingly it got buffed big time in 1.5 patch! It no longer requires 10 turns of casting but now 2 turns of cast time!
Bye bye it went, no possible Onyx throne for Capitar <.< I did that because Militia from capitar was giving me large amount of troubles.
Only to make me discover a new bug, any units targeted in middle of volcano won't get killed but stay alive but seemingly unable to move?
This is the turn the volcano erupted in.

then one turn later 

Seems like militia is trapped in the volcano, only able to move within 2 hexes inside it, it should be killed to free up some memory.
I'm too tired atm so I'll be continuing this map tomorrow or in few days.