Better have one type of pioneers, the ones we have today, with the same cost. Give them the road building ability and remove automatically generated roads from the trade tech. They could also build the outposts without being lost afterwards, but it should take at least 10 turns, where they had to be defended from monsters potentially. Make some rules for max distance from outposts to avoid spamming, and allow outposts to be turned into fortresses that can hold a garnison if the pioneer improves it another 20 turns. This worker action should also cost abit of money (100-200G), so it was a hard decission to make.
This way pioneers would have an increased importance, and also more strategical flavour. Do I build that city at once, or use my pioneer for some road/outpost building first? Do I have the troops availble protecting my pioneer workers, or should I use my troops for exploring, quests or clearing nests?
With more naval stuff introduced in the game pioneers could also be expanded on With more abilities, like building harbours at the coast, and Connect them to cities via road for instance. They could also potentially be turned into Fishing boats when entering the sea, and then be used to harvest sea ressources. Endless possibilities here.
These ideas would really improve the game when it comes to building up your empire, and add alot more planning and strategy. Harder decissions to ne made every turn. My hopes goes for an expansion pack bringing us this + naval stuff. The huge kind of expansion pack improving on the huge potential this game still has. 