Endless Space doesn't work anything like that. It uses simultaneous turns, in the sense that everyone is going at the same time, in realtime. It's turn based on that the next turn doesn't happen until everyone is ready, but you don't lock in actions and then execute them. You do stuff and it happens immediately.
I see, so that's the real time simultaneous as I criticised a few posts up. Bad model indeed.
The biggest problem with this type of model is that SP GalCiv 3 doesn't work that way. So you're talking about a significantly different turn model for MP, which will drive up the cost of creating MP dramatically
No, the same turn model is perfectly usable for single player too, least it was with Stars! Also they
are coding GC3 from the ground up right? So there's every reason to consider a much better turn based model.
Far simpler to get async MP play by using the old standby: Play By Email (or a server hosted similar model). You take your turn, finish it, and notify me when it's done. I take my turn whenever, and notify you when it's done.
Simpler, yes. Good for gameplay no... terrible in fact.
If each player takes let's say one day to do their turn, each extra players adds a day of delay. So with two player each whole turn would take two days. Just seven players would take a whole week.
Now consider what happens when one or two players suddently stop responding to mail for days - or even drop our without a word. That would break the turn chain and halt the game entirely, while you try to figure out what's wrong and how to move along, ie. skipping the player.
Both of these problems are nonexistant in the aforementioned turn based simultaneous execution model, it's actually in the list:
- Game scales without adding delay, ie. whether you're just 2 players, 50 or more the delay is the same.
- Players missing turn deadlines or dropping out wont halt the game.
Remember: This it's some new turn based model I recently invented. It's proven and has been around for decades. Heck, Laser Squad Nemesis written by Julian Gollop (the one who invented X-COM) uses this turn based model.