The thing with the Kraxis is that if you are playing on a low dificulty you can just pursuade the enemies capitol (or most advanced city) since it will "only" cost 1000 gold. Same thing on higher difficulty is, it most often is too much money to spare.
Be careful though: If you do not send troops to that city or rush a unit production there it WILL be comquered back very easily.
However you can use the 100 gold bribe on enemy units to win fights you normally wouldn't. BUT you have to get close to them (melee) with your sovereign so its not an easy move. Also it most likely only works on humanoid units and not dragons or wild beasts.
In the beginning Karavox has the Water 1 spells most notably "Illumination" (I think this is the wrong name) which will provide +1 Research in your enchanted city. It is super useful early on! Use it on each of your cities if possible.
You also start with the "Spikes of Krax" which are equipped with gear you have not yet unlocked/researched. Be careful not to lose them, they are good damage dealers and tanks if you cater to them well.
Your special ability "Fortify" along with those troops (do train those whe possible), your city defense bonus and your +8 Defense when under 25% hitpoints allows for very hardy troops and near impenetrable fortresses. With a good defensive force and your research bonus you can easily try to move towards tech spell victory. (Although you would have to focus all cities towards research, but the one which you will want to defend after you researched the techs. Make that one a fortress. It should build all the buildings you need for the Forge which will eventually win you the game if you can defend against your opponents with your super strong defense.
Try to position your cities at chokepoints, so your opponent can't surpass them and defend them well.
Another possibility is to go towards a Treaty Victory, but that will only be possible if your army is well endowed but you never attacked someone. As long as your power rating is higher than every other power rating the AIs will be eager to ally with you.
In my opinion your troops strength is not the offense, but the defense so a conquest victory is normally not my goal, but as any faction thekrax can do that as well. If you surpass your enemy in strength you can crush him, your city pursuasion can be used tactically to get rid of an opposing thread without much of a fight. Notice that if you buy an opposing city, its stationed troops will be right on top of it, without its cities defense.
A quest victory is really situational since you normally do not have instant access to the region in which it is located. If you have, it is always there, but should not be attempted without a force of at least a few companies of high initiative troops with high damage.
Also do use the customization options to make your own troops. Many troops you can create are that much better than the proposed ones. Focus on high initiative high damage troops when going for (con)quest victory and on armored pike shield troops when wanting to go for the defensive tactics.