For my race I usually run Wraiths with Lucky, Master Scouts, Adepts for the extra starting mana, one more advantage (currently Enchanters, but it varies) and no ranged weapons. My sovereign starts with General (bonus xp), Air Disciple (evade & tutelage), Discipline, Brilliant, Wealthy, Might and Cruel. I've been considering dropping Might and something else (Wealthy, probably) for Water apprentice (Inspiration!).
I research Charms first because I have terrible luck with items, then Civics, Restoration, Knowledge, and Trading (for the roads). By then I'm sick of walking so I get Training, Drills and Mounted Warfare, then back for Administration, Mining and Agriculture.