I recently released a mod that put 'weak' back in, but I changed the penalty to -50% attack strength instead of the -2, to try to balance this a little better. That being said, it's a great trait for reducing production times.
As pointed out above, edit the scout template in unit design, and you'll have the weak trait. Deselect the other traits, and you'll have 2 slots for other traits.
While I do think that weaknesses were probably getting abused to a degree, this is something that I'm sure could be cured with proper balancing.