Generally if you want high essence tile, you need to cast it near a fertile land, i mean grassy one or living forest, not the dead forest. By dead i mean dead forest, not purplish fallen forest.
Some example: in an 9x9 (81 squares total) wasteland, if you cast the first 3x3 (9 squares total) revive land on the middle 3x3 squares of that 9x9 squares, you will have 3x3 tiles with bad essence yield, after you turn all 9x9 to a buildable land (land with yields), the first 3x3 land (especially the middle one) you turn to life will increase its essence yield.
Casting on a 3x3 tile which all of 9 squares already have yield (meaning all 9 squares are buildable) will do nothing. However if the spell is cast on adjacent no yield tile (non buildable tile) to said 3x3 tile, the yield of all 9 squares will change, mostly for the better, and especially the middle one of the 3x3 tiles.
Wasteland near a dead forest or even the dead forest itself will yield better production than open land (open land will become grassland if revived which mostly have high food yield. Wasteland is no yield tile / non buildable tile (not desert, not ocean, not fissure though).