basius, that's XML from Children of Storm and I specifically had to drop it because StartPositionHasResource is no longer functional in FE:LH. What parrottmath suggests is a good idea, however I went with a different route to work around this. Since a starting position world resource, to me, indicates a guaranteed building, I simply dropped the requirement of the world resource. Now you can build the required building as a one-off immediately when you have the research required.
There is a difference in mechanics though. Now the world resource can't be used by an enemy if/when they capture the town. For me that was a bonus, because in the Children of Storm mod the Lizardmen would likely smash the dragon eggs if their last town was sacked, meaning noone should have access to the building.
oh, bad news, StartPositionHasResource is no longer functional in FE:LH.
and then may i have another way to create a new resource horde on the map?
i searched out one of your reply in the post "Creating resources using a spell", you said that:
<GameModifier>
<ModType>Map</ModType>
<Attribute>CreateResourceHoard</Attribute>
<StrVal>Wild_Wildings</StrVal>
<Value>1</Value>
</GameModifier>
is this method effective in FE:LH?
or you can give me a better way to implement?
thank you