Good Morning
Okay....let's take a look at these major buildings:
Adventurer's Guild (allowed 1 per faction)
Provides:
Stationed Units have 25% chance at gaining +1 XP per Turn
+1 Fame per Turn
Notes:
Imo this description should read +1 XP for Stationed Heroes to keep in line with actual. Recommend keeping this as +1 XP per Turn for Stationed Heroes.
Arena (allowed 1 per faction)
Provides:
+50% Food
+30% Gildar
+50% Growth when Producing Growth
Stationed Units have 25% chance at gaining +1 XP per Turn
Notes:
Does this building have the same 'error' occuring at the Adventurer's Guild? Recommend changing to +1 XP per Turn for Stationed Units.
Also, should THIS stucture be called the 'Great Arena' and the 'Great Arena' simply be called the 'Arena' ? Seem like a name change should occur.
Central Library (Parrotmath's MOD that acts as a base for Hosten's Library - allowed 1 per faction)
Provides:
+2% Research in all cities
+1 Fame
Notes:
The +1 Fame is pretty dismal for such an educated advancement. Recommend changing to +10 Fame.
Embassy (requires Base Town)
Provides:
Negates the unrest penalty from the amount of cities in your empire.
Notes:
This is VERY underwhelming. Only negates 3% unrest? Really? Consider revising. Is there a way to negate the unrest penalty in 'nearby' cities?
This appears to be a weaker version of Tower of Dominion (See below). Considering that, I recommend adding +5 Fame and +0.5 Growth.
Ereog's Monument (Parrotmath's MOD that acts as a base for Ereog's Tower - allowed 1 per faction)
Provides:
+1 Mana per Turn
+1 Fame
Notes:
In conjunction with the world achievement, recommend increasing the provides to: +1 Mana per Air Shard per Turn AND +1 Fame per Turn
Ereog's Tower (World Achievement)
Provides:
+1 Air Power
+1 Fame per Turn
Notes:
Overall, an underwhelming achivement. Recommend increasing the provides to: +1 Air Power AND +3 Fame per Turn
Great Mill (World Achievement)
Provides:
+25% Food
+25 Production
+10 Fame
Notes:
The +10 Fame is underwhelming. Recommend increasing to +50 Fame.
Hosten's Library (World Achievement)
Provides:
+10% Research in all cities
+10 Fame
Notes:
The +10 Fame is underwhelming. Recommend increasing to +50 Fame.
Ironworks (World Achievement)
Provides:
+8 Metal per Turn
Notes:
With metal being so abundantly available, this wonder is useless. Recommend making metal slightly more scarce. Also recommend adding +50 Fame.
Large Foundry (Parrotmath's MOD that acts as a base for the Ironworks - allowed 1 per faction)
Provides:
+5 Metal Per Turn
Notes:
Presumably the +5 is an attempt to balance this structure with simply gaining the metal from ironore sites. Since, recommend that this provides be reduced to +3 Metal Per Turn. Also, in conjunction with the world achievement, recommend adding +10 Fame.
Large Mill (Parrotmath's MOD that acts as a base for the Great Mill - allowed 1 per faction)
Provides:
+5% Food
+5% Production
+1 Fame
Notes:
In conjuction with the world achievement, the +1 Fame is underwhelming. Recommend increasing the to +10 Fame
Merchantcross Bazaar (World Achievement)
Provides:
+10% Gildar in all cities
+10 Fame
Notes:
Because of the early access one has to this wonder, I am hesitant to have the +10 Fame increased to +50 like in the other world achievements. Perhaps +25 Fame is the right amount.
National Bazaar (Parrotmath's MOD that acts as a base for the Merchantcross Bazaar - allowed 1 per faction)
Provides:
+2% Gildar in all citiess
+1 Fame
Notes:
In conjunction with the world achievement, I recommend changing the fame bonus to +5 Fame.
Tower of Dominion (allowed 1 per faction)
Provides:
+1 Growth
+10 Fame
Negates unrest penalty from the amount of cities in your empire
Notes:
Understandably since this is an early game item, the unrest penalty shouldn't be huge, but 3% reduction is very minor. That said. the other items tend to balance it off....especially the +10 Fame which is critially important at the early stages of the game.
Other Notes:
- Why is 'Forge of the Overlord' called that? All the other 3 towers are 'Towers of the...". Recommend changing the name to 'Tower of the Overlord'.
Note: I have never gone for this victory (as I have heard it's too easy). It is possible, or perhaps already existing, that the requirement for the Spell of Making is for ALL four towers to be completed?
- I noticed several structures appearing twice in the Hiergamenon, presumably because of Parrotmath's MOD. Not sure if it's worth persuing to remove the duplicate copy? Nevertheless, for referance, the duplicates are: Foundry, Iron Mine, Market, Smelter, Tax Office.
- In many of the wonders and wonderbases I have recommended an increase to Fame. Presumably a player is unable to build ALL wonders during the coarse of the game, but if an inbalance does being to exist because of the increased Fame bonuses, then perhaps the Fame amounts need to be adjusted? (not sure where that is found...)
Well, there you have it Parrotmath. I have had no intension of stepping on your toes when it comes to your mod.