It's much easier with custom faction and custom sovereign, especially in insane difficulty, i never tried it though as i hate making custom factions and sovereign, because it made the game easier (much easier actually).
But here is some tips from me for the non custom factions for Expert/Expert difficulty and Huge World Map and 10 players (including you), though i never tried it with factions other than Pariden or Altar. Pariden is more flexible, actually it's better with Pariden.
This is also tips for random blind game, i mean every setting is default except world difficulty and AI difficulty, both are set to expert. And the map is random generated and no reset IF you get bad starts.
These tips are focused on mass spamming spearman with devastating fire damage or militia if you want. But you need that Heart of Fire enchantment on your city to make this work and it's absolutely a must. +initiative enchantment is optional, but i consider it a must if there is a slot for it.
Each essence will give 1 fire damage, and it is multiplied with the number of the troop in one unit. At first all factions starts with just 3 troop in one unit, so if your city have 3 essence, this unit will receive +9 fire damage, when you are able to train 4 troop in one unit, the unit will receive +12 fire damage. This elemental damage ignore all kinds of armor and can only be mitigated by fire resistance which won't happen at this stage of the game when you mass spam your elemental spearmen.
So, you need to:
1) Pick the tile with the highest essence and production yield, essence is top priority, your 1st city must be a fortress because you need the accuracy boost that only fortress can give. 2 essence or 3 or more is preferable. For Altar if there are no tile with more than 1 essence (which almost never happen), these tips will not work. For Pariden, as long as there is a tile with a minimum of 1 essence it will work because Pariden have Scrying Pool to boost city essence.
The reason for this is to give your spearmen the crucial very high elemental damage bonus and high accuracy and also initiative bonus if there is a room for that enchantment in the city, so it's devastating against most faction except Magnar, though it still let you defeat Magnar at best or stall him at worst. If you are lucky you can get 4 essence yield for the 1st city, with Pariden it will easily become 5.
2) Meditation is top priority on the Capital City to accumulate many mana, you need 100 mana to cast Heart of Fire. Other important enchantments is Inspiration if using Pariden.
3) Play your Sovereign as Summoner if you want easy game, at least till she/he get Air Elemental and Lightbringer, afterwards it's up to you, since at this point the spamming starts. You can play as other classes with Altar sovereign though.
4) Try to reach high production and 100 mana, then make sure Heart of Fire is cast on your Fortress and it have at least the 1st tier accuracy booster building.
5) Only for Pariden, if your 1st Champion (not the Sovereign) doesn't have Fire Apprentice, you need to rush Decalon, but it's easy with Pariden because you can boost research with Inspiration. And if you have city with 0 essence yield, always remember to build Scrying Pool then cast Inspiration on it, keep it that way until you have Decalon. Then buy the Fire tome for whoever heroes you want.
6) Consider getting the lightning hammer, ice spear and mage unit, which is easy to get and if you rush it you can get it at early stage of the game (especially with Pariden). Then replace the normal spear with ice spear for more armor ignoring damage.
7) You can spam Mage unit if you want, but remember to cast +initiative buff on the city with Heart of Fire buff.
8) Only for Altar, you can take advantage of the +fire damage and +initiative enchantments to spam henchmen if you want. Then after you reach the point to spam quest map, it's just the usual altar strategy.
9) Only for Pariden, you can focus your gameplay on 2 side of Pariden, tactical or strategic. If you focus on tactical, just amass crystal and make sure to have 2 or more heroes with life Archmage, and focus on mana gathering. Then spam that Crusade spell. If you focus on strategic, it's the same as tactical minus amassing crystal, but you must have at least Water Archmage + 1 other Archmage either on Earth/Air/Fire then start spamming that strategic nuke spell. Life Archmage is a must if you want to take advantage of Soul Spark ability.
That basically summarize the key points, also this is a simple guide for using Pariden which most people claims as the weakest faction.
edit:
Forgot to mention some other tips. You should almost always design your own unit. This goes well with Pariden, not for Altar though. Because of decalons you can have all city enchantments that can boost your units. This enchantmenst can be combined unit design to boost your unit to considerable level at early stage of the game for Expert and Ridiculous Difficulty.
The most important enchantment is Heart of Fire which give +1 fire damage / essence. Then Aura of Grace and Aura of Life is 2nd best. Aura of Might is worst but that doesn't mean that this enchantment is useless.
Most city will have 2 or 3 essence and it is especially easy to have city with 3 essence with Pariden due to Scrying Pool.
Let's say the city have 3 essence and it has 3 member for each unit, then you want to make a super tanky unit at very early stage of the game (with just the most basic of equipments available).
Tank unit: Unit with All leather armor (+6 defence), wooden shield (+2 def and +5 def when defence mode), Forge (+2 defence), Defender (+10 defense when defending), Ironskin (+3 def) and Tough (+3hp) combined with Heart of Fire (+1 fire damage), Aura of Vitality (+1hp/essence) and Aura of Might ( +1 def/essence ), will give you super Tanky unit which have powerful attack that ignore armor.
This unit will have: 16 Def (31 when defend), 42 HP (3x14), Atk bonus of +9 Fire Damage. You don't need high tech level to get this unit, just the most basic one. It can have 30 atk or more depending on the weapon, the most basic spear will give it total 30 Atk (21 normal and 9 fire damage).
Once you reach lightning hammer, fire axe or ice spear which is easy to get and you can get them at early stage of the game, you can make that unit as one hit killer with hammer or Area Attacker with Axe or Spear. That unit will have devastating attack that will let you steamroll Expert/Expert. Even if you only have 2 Cities due to very bad start, well, that kind of unit will steamroll the 1st AI, afterwards the city number will of course higher than 2. (i encountered this kind of problem before).
You can make other combination such as cavalier that will charge all your enemies to death before they can even react (Horses, Charge Trait, Finese, Spear or Ice Spear, Heart of Fire and Aura of Grace) and this is also available at very early stage of the game. Or a devastating mauler that has devastating crushing blow (Any club, preferably lightning hammer, then add Heart of Fire and Aura of Grace and Aura of Vitality). There are many combination that will win you the early game even at high difficulty setting, and if you win early game, it's suffice to say that you have the best advantage against all AI remaining in your game.
The key of winning Expert, Ridiculous and Insane is to solve the early game problem, once you solve it, everything else are easy, that's why opening is very important part of this game. You can create overpowered opening by create custom faction and sovereign.