Okay I don't know what I'm doing wrong.
Apologies beforehand on the format of the in game info. I don't know how to set it up on the post how it looks like in the xml file. And yes I made this character uber.
This is my champion. I have put his info just like this in the CoreUnits xml doc.
<UnitType InternalName="Champion_HadrianAurelian"> <DisplayName>General Hadrian Aurelian</DisplayName> <UnitDisplayName>General Hadrian Aurelian</UnitDisplayName> <Class>General</Class> <Allegiance>Kingdom</Allegiance> <CreatureType>Champion</CreatureType> <RaceType>Race_Type_Altarians</RaceType> <Unique>1</Unique> <CanBeDesigned>0</CanBeDesigned> <Gender>Male</Gender> <WageOverride>1</WageOverride> <IsNPC>1</IsNPC> <IsChampion>1</IsChampion> <IsSovereign>0</IsSovereign> <SpawnRating>1</SpawnRating> <NPCSpawnLikelihood>100</NPCSpawnLikelihood> <GameModifier> <ModType>Resource</ModType> <Attribute>Unrest</Attribute> <Value>-15</Value> <Provides>-15% Unrest in the city this unit is in</Provides> </GameModifier> <LevelMilestone InternalName="L1"> <Level>1</Level> <UnitStat_Accuracy>80</UnitStat_Accuracy> <UnitStat_CombatSpeed>25</UnitStat_CombatSpeed> <UnitStat_ChanceToCrit>10</UnitStat_ChanceToCrit> <UnitStat_HitPoints>30</UnitStat_HitPoints> <UnitStat_BG_IsChampion>1</UnitStat_BG_IsChampion> <UnitStat_BG_IsHumanoid>1</UnitStat_BG_IsHumanoid> <UnitStat_BG_IsRace_Altarians>1</UnitStat_BG_IsRace_Trogs> <UnitStat_BG_IsKingdom>1</UnitStat_BG_IsEmpire> <UnitStat_BG_IsMale>1</UnitStat_BG_IsMale> </LevelMilestone> <SelectedAbilityBonusOption>Blood_Altarian</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Bard</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Potential</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Veteran</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Brilliant</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Knowledge</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Potentia </SelectedAbilityBonusOption> <SelectedAbilityBonusOption>General</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Life1</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Earth1</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Air1</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Fire1</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Water1</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Bard</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>Evoker1</SelectedAbilityBonusOption> <AutoCreateEquipment>Pike_Perfect</AutoCreateEquipment> <AutoCreateEquipment>CloakOfShadows</AutoCreateEquipment> <AutoCreateEquipment>BootsOfTheSpider</AutoCreateEquipment> <AutoCreateEquipment>Longbow_Ignys</AutoCreateEquipment> <AutoCreateEquipment>Longsword_SwordOfTheSunAndMoon </AutoCreateEquipment> <AutoCreateEquipment>CloakOfShadows</AutoCreateEquipment> <AutoCreateEquipment>Longsword_Souls</AutoCreateEquipment> <AutoCreateEquipment>Spear_AirElemental</AutoCreateEquipment> <Equipment>F_Head_Wraith_Mesh_03</Equipment> <Equipment>Sovereign_Fez_Hair_ID1</Equipment> <Equipment>Sovereign_Warrior_Shirt_Pleated_ID2</Equipment> <Equipment>Kingdom_Leather_Gloves_Dark</Equipment> <Equipment>Kraxis_Beard</Equipment> <Equipment>Noble_Surcoat_Solid_ID1</Equipment> <Equipment>Basic_Pants_ID2</Equipment> <Equipment>AmuletOfFlames</Equipment> <Equipment>AmuletOfFrost</Equipment> <Equipment>AmuletOfHaste</Equipment> <Equipment>AmuletofWarding</Equipment> <Equipment>Warhorse</Equipment> <Equipment>Muchant_Cloak_ID2</Equipment> <Equipment>Warrior_Boots_ID2</Equipment> <Equipment>BandOfInsight</Equipment> <Equipment>RingOfWisdom</Equipment> <Equipment>DelinsEmber</Equipment> <Quote>'For the Kingdom!'</Quote> <NPCRecruitmentText>Command me my lord.</NPCRecruitmentText> <Backstory>The trusted childhood friend of Lord Solva, General Hadrian Aurelian is an expert in battle tacticts and a minor mage himself. No other can test his might on the battlefield. <AnimationPack>NoblemanAnimationPack</AnimationPack> <HasEssence>false</HasEssence> <ModelPath>Gfx\HKB\Units\K_Male_Mesh_01.hkb</ModelPath> <SkeletonPath>Gfx\HKB\Units\K_Male_Skeleton_01.hkb</SkeletonPath> <EyeTexture>gfx\eyes\blinks\eyeblink_f3_blue.png</EyeTexture> <AnimationPack>NoblemanAnimationPack</AnimationPack> <ShowAsSingleUnit>false</ShowAsSingleUnit> <CutSceneDataPack>HenchmanCutscenePack</CutSceneDataPack> <ModelScale>1.0082</ModelScale> <TacticalModelScale>1.5000</TacticalModelScale> <EquipmentScale>1.0000</EquipmentScale> <ClothMapScale>1.6000</ClothMapScale> <BattleAnimationBehavior>Melee</BattleAnimationBehavior> <MovementType>land</MovementType> <BobbingFrequency>0.0000</BobbingFrequency> <ClothPoseIndex>0</ClothPoseIndex> <InfoCardBackground>BG27_CastlePlains</InfoCardBackground> <InfoCardBackgroundFlipped>0</InfoCardBackgroundFlipped> <CanBeDesigned>1</CanBeDesigned> <UserDesigned>true</UserDesigned> <IsModDependent>false</IsModDependent> <Medallions InternalName=""/> <MovingSFX>TEMP_KnightMarching1</MovingSFX> <LevelMilestone InternalName=""> <Color_Hair>0,0,0,255</Color_Hair> <Color_Skin>217,153,97,255</Color_Skin> <Color_Clothing1>50,60,0,255</Color_Clothing1> <Color_Clothing2>0,0,0,255</Color_Clothing2> <Color_Metal>148,148,0,255</Color_Metal> <Color_Primary>50,50,50,255</Color_Primary> <Color_Secondary>33,15,5,255</Color_Secondary> <Color_Roof>50,60,0,255</Color_Roof> <Color_TerrainBlend>255,255,255,255</Color_TerrainBlend> <Color_TerrainOnly>255,255,255,255</Color_TerrainOnly> <Color_Trans>255,255,255,255</Color_Trans> <Color_ScrollTransMask>255,255,255,255</Color_ScrollTransMask> <Color_Eyes>255,255,255,255</Color_Eyes> <Color_Crest>255,255,255,255</Color_Crest> <Texture_Skin>K_Male_beard_Texture_01.png</Texture_Skin> <CreatorFactionName>CustomFaction_Odencii</CreatorFactionName> <Gender>Male</Gender> <UnitModelType>HenchmanMale</UnitModelType> <IsSovereign>0</IsSovereign> <HasWages>1</HasWages> <NPCFreeRecruit>0</NPCFreeRecruit> <RaceType>Race_Type_Altarians</RaceType> <IgnoreItemTrainingCosts>false</IgnoreItemTrainingCosts> <AdditionalTrainingTurns>200.0000</AdditionalTrainingTurns> <WageOverride>0.0000</WageOverride> <UnitTypeVersion>1</UnitTypeVersion> <TileRadius>0</TileRadius> <GetPerksOnLevelUp>1</GetPerksOnLevelUp> <DividesBattleExp>0</DividesBattleExp> <CanSqueeze>0</CanSqueeze> <OnHitParticleName>Bloody_OnHit</OnHitParticleName> <AllowGrouping>false</AllowGrouping> <SoundPack>SoundPack_Generic_Male</SoundPack> </UnitType>
Here is the spell to summon him:
<SpellDef InternalName="SummonChampion_HadrianAurelian"> <DisplayName>Summon General Hardian Aurelian</DisplayName> <Description>Summons a level 5 General Hadrian Aurelian.</Description> <Image>M_AirElemental_Card.png</Image> <IconFG>S_SummonAirElemental_Icon.png</IconFG> <AutoUnlock>1</AutoUnlock> <SpellBookSortCategory>Summon</SpellBookSortCategory> <SpellBookSortSubCategory>Summon</SpellBookSortSubCategory> <SpellType>Strategic</SpellType> <SpellClass>Defensive</SpellClass> <SpellSubClass>Summon</SpellSubClass> <SpellTargetType>Self</SpellTargetType> <CasterMustBeSov>1</CasterMustBeSov> <SpellResourceCost> <Resource>Mana</Resource> <Amount>1</Amount> </SpellResourceCost> <GameModifier InternalName="Reward2"> <ModType>Unit</ModType> <Attribute>UnitJoinArmy</Attribute> <StrVal>Champion_HadrianAurelian</StrVal> <UnitClass>Champion</UnitClass> </GameModifier> <AIData AIPersonality="AI_General"> <AIPriority>0</AIPriority> </AIData> <HitSoundFX>Spell_SummonAirElemental_01</HitSoundFX> <SpellDefEffect> <EffectName>S_SummonAirElemental_Particle</EffectName> <LocalPosition>0,0,0</LocalPosition> <EffectScale>0.5</EffectScale> <EffectDelay>0</EffectDelay> <SnapToTerrain>1</SnapToTerrain> </SpellDefEffect> </SpellDef>
I didn't change much with the spell interms of the look, just the name and such.
So why doesnt' my sovereign have that spell when he begins the game?