Good Morning
Okay, here's what I currently have for my custom sovereign. Made it inhouse and didn't do any fancy modding..
<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
<UnitTypes>
<UnitType InternalName="Firefly_1903184082-1216">
<DisplayName>Firefly</DisplayName>
<Backstory>After long slumber, Firefly has been awaken by the events of the recent cataclysm. With no family, home, or drive to adventure, the ancient leader decides to climb back to the surfact...to break free of his self imposed prison within the realm of Elemental to impose his will upon all those who remain. This time...this time Nerath shall never fall! </Backstory>
<HasEssence>true</HasEssence>
<ModelPath>Gfx\HKB\Units\K_Male_Mesh_01.hkb</ModelPath>
<SkeletonPath>Gfx\HKB\Units\K_Male_Skeleton_01.hkb</SkeletonPath>
<EyeTexture>gfx\eyes\blinks\eyeblink_m2_brwn.png</EyeTexture>
<AnimationPack>WizardSovereignAnimationPack</AnimationPack>
<AnimationParticleEffect>HeroPoseFront,_Particle_Ceresa_02,0.0,-2.0,0.0,1.0,EffectAttach</AnimationParticleEffect>
<ShowAsSingleUnit>false</ShowAsSingleUnit>
<CutSceneDataPack>ReliasCutscenePack</CutSceneDataPack>
<ModelScale>1.0000</ModelScale>
<TacticalModelScale>1.5000</TacticalModelScale>
<EquipmentScale>1.0000</EquipmentScale>
<ClothMapScale>1.6000</ClothMapScale>
<BattleAnimationBehavior>Melee</BattleAnimationBehavior>
<MovementType>land</MovementType>
<BobbingFrequency>0.0000</BobbingFrequency>
<ClothPoseIndex>0</ClothPoseIndex>
<InfoCardBackground>BG41_Fireshrine</InfoCardBackground>
<InfoCardBackgroundFlipped>0</InfoCardBackgroundFlipped>
<CanBeDesigned>0</CanBeDesigned>
<UserDesigned>true</UserDesigned>
<IsModDependent>true</IsModDependent>
<Medallions InternalName=""/>
<MovingSFX>TEMP_KnightMarching1</MovingSFX>
<LevelMilestone InternalName="">
<Level>1</Level>
<UnitStat_Accuracy>80.0000</UnitStat_Accuracy>
<UnitStat_ChanceToCrit>1.0000</UnitStat_ChanceToCrit>
<UnitStat_CombatSpeed>22.0000</UnitStat_CombatSpeed>
<UnitStat_HitPoints>20.0000</UnitStat_HitPoints>
</LevelMilestone>
<Equipment>K_Male_Head_02</Equipment>
<Equipment>Sovereign_Short_Hair_01</Equipment>
<Equipment>Wizard_Robe_ID2</Equipment>
<AutoCreateEquipment>Staff_War</AutoCreateEquipment>
<AutoCreateEquipment>ProcipineesCrown</AutoCreateEquipment>
<Color_Skin>170,115,100,255</Color_Skin>
<Color_Hair>215,210,210,255</Color_Hair>
<Color_Clothing1>176,133,194,255</Color_Clothing1>
<Color_Clothing2>168,168,168,255</Color_Clothing2>
<Color_Metal>128,128,163,255</Color_Metal>
<Texture_Skin>K_Male_Balding_Texture_01.png</Texture_Skin>
<Texture_Eyes>gfx\eyes\blinks\eyeblink_m2_brwn.png</Texture_Eyes>
<Gender>Male</Gender>
<UnitModelType>AmarianMale</UnitModelType>
<AIMilitaryStrategy>Swordsman</AIMilitaryStrategy>
<PossibleAITrait>Aggressive</PossibleAITrait>
<PossibleAITrait>Proud</PossibleAITrait>
<PossibleAITrait>Expansionist</PossibleAITrait>
<PossibleAITrait>Sorcerer</PossibleAITrait>
<PossibleAITrait>Manipulator</PossibleAITrait>
<SelectedAbilityBonusOption>Blood_Amarian</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Warlock</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Clumsy</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Life1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Air1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Fire1</SelectedAbilityBonusOption>
<GameModifier InternalName="GameModifier 2586">
<ModType>Resource</ModType>
<Attribute>Unrest</Attribute>
<PerTurn>0</PerTurn>
<Value>-10.0000</Value>
</GameModifier>
<GameModifier InternalName="GameModifier 2587">
<ModType>Map</ModType>
<Attribute>SummonUnit</Attribute>
<UnitClass>Unit_Spearman_Amarian</UnitClass>
<Value>1.0000</Value>
<Multiplier>3.0000</Multiplier>
</GameModifier>
<GameModifier InternalName="GameModifier 2588">
<ModType>Map</ModType>
<Attribute>SummonUnit</Attribute>
<UnitClass>Unit_Peasant_Amarian</UnitClass>
<Value>1.0000</Value>
<Multiplier>3.0000</Multiplier>
</GameModifier>
<IsSovereign>1</IsSovereign>
<FactionToLead>CustomFaction_Nerath</FactionToLead>
<HasWages>0</HasWages>
<NPCFreeRecruit>0</NPCFreeRecruit>
<RaceType>Race_Type_Amarians</RaceType>
<IgnoreItemTrainingCosts>false</IgnoreItemTrainingCosts>
<AdditionalTrainingTurns>0.0000</AdditionalTrainingTurns>
<WageOverride>0.0000</WageOverride>
<UnitTypeVersion>1</UnitTypeVersion>
<TileRadius>0</TileRadius>
<GetPerksOnLevelUp>0</GetPerksOnLevelUp>
<DividesBattleExp>1</DividesBattleExp>
<CanSqueeze>0</CanSqueeze>
<OnHitParticleName>Bloody_OnHit</OnHitParticleName>
<AllowGrouping>true</AllowGrouping>
<SoundPack>SoundPack_Generic_Male</SoundPack>
<IsChampion>0</IsChampion>
</UnitType>
</UnitTypes>
I just added the one line because I noticed it was missing from the wizardsovereign animation. I also tried replacing the wizardsoveignanimationpack line with that of Ceresa and Procipinee....just copied and pasted.