So it sounds like quite a few of you don't want DRM because it forces you to pirate and play hacked versions of the game
If that's how it sounds to you, you seriously need to see an Otologist, stat. It doesn't force anyone to pirate or play hacked versions of a game ... we simply refuse to buy or play such games. Read again: obtrusive DRM reduces the number of legitimate sales of a game. It will never improve sales, nobody buys a game because they really like intensive DRM.
What was said again and again (but you didn't hear it right the first or second or third time because you have your mind set on worshipping DRM as a holy grail that will protect developers from pirates and magically improve ROI on software development, which is pretty much the opposite of the truth) is DRM infringes the experience of your legitimate, paying customers and, increasingly, customers who might otherwise be interested in your sofware (game or otherwise) are increasingly put off by obtrusive DRM and many folk -- myself included -- refrain from purchasing software we might be interested in. Case in point -- I love the SimCity series, have been loyal from the very first iteration, and was thrilled to hear it was finally getting a modern update, but upon learning it has obtrusive, always-on DRM, its on my never-buy list. I am not going to download the pirated version (yes, its always-on DRM was bypassed in days -- as every DRM has been -- so DRM doesn't stop pirates at all), nor am I going to buy the legitimate version, nor will I buy the legitimate version and repair it with a hack to bypass the DRM. If the publisher wants my business, they will stop treating potential customers as criminals and render paid-for software completely unusable as SimCity was when EA's servers their game required a connection to overloaded ... there was nothing paying customers could do on their end.
Anyone who develops software like this does not deserve to be in business. Unfortunately, there is still a sizable mass consumer crowd that doesn't care ... but indications are tolerance for this is waning, and a growing number of gamers -- like myself -- have become so disenfranchised by obtrusive DRM making a game unenjoyable, or in the cases of always-on DRM requiring connections to the publisher's servers we have no control over their being onlin that we will simply never purchase software that includes such defective code.
Software is not a physical thing being exchanged between two parties- instead it is a infinitely clone-able commodity. DRM as much as is possible protects the investment made by developers from copies being made as much as a Patent protects inventors from someone copying their design. Unfortunately in the case of software the remediation process against individuals would result in very little compensation. It also says to consumers that their investment in that product is valued and that all attempts to prevent others for getting for "free" what they paid hard earned wages for is respected.
False, DRM harms the 'investment' made by adding greatly to the development costs while actually reducing sales. DRM never increases sales.
In what world does increasing costs and decreasing sales make good business sense?
Now you may choose to become a criminal and hack games or pirate hacked games. This doesn't make you some sort of hero in the process- it just makes you a criminal.
Now you are way off in lala-land. It is NOT illegal to modify legally purchased software for one's own personal use, whether its unofficial patches put out by fans, or mods ... any more than its illegal to repaint a car you bought from a dealer or modify its engine.
Are your falsehoods really what's acceptable in the world of software publishing today? Unfortunately it seems to be, as I hear obvious falsehoods coming from upper management from several big publishers, unfortunately, right up there with claiming secondhand sales hurts firsthand sales. That's a whole other soapbox for me ... its easily reasoned to be the reverse of the truth, and seems to stem from the same delusioned arrogance from large software houses that software customers are cattle to be herded, controlled and exploited rather than respected and served. I bitterly disagree with Brad Wardell on many of his political ideologies, but he has my great respect for being among the very few to stand against the 'gamers are nothing more than a source of entitled wealth to drain from them into the pockets of software publishers' grain. Lots of publishers put out defective products ... among them was Stardock's War of Magic. Brad at least accepted responsibility and seemed to genuinely concern himself with doing right by the paying customers whom helped make creating computer games from an idle hobby to a successful business for him, something sorely lacking among far too many software publishers.
I can respect peoples opinions like myfist0 or others that are making a choice not to buy something because they disagree with the terms of the purchase. It doesn't mean game companies are doing anything malicious by requiring DRM though- which as Harpo pointed out has been around since software first started exchanging hands.
As a software developer I would never release a product to the world without some sort of DRM protecting it.
Always-on DRM -is- malicious. Suddenly, software has gone from an infinitely clone-able commodity to completely relying on a stable Internet connection between a customer's computer and the publisher's, as well as the ability of the publisher's servers and connections to handle the load of every sold license ... that's reckless and malicious. EULAs have become ridiculous, essentially legalizing taking a customer's money while not taking the slightest responsibility for providing anything at all in return. A software publisher could create a fake product, sell licenses for it, keep the money and provide no actual product, or just as bad do nothing to ensure the reliability of their servers they require customers to connect to -- there is absolutely nothing a customer can do on their end, but they are left unable to play a game they paid for, but the EULA insulates the publisher against having to offer money back for failing to abide by a single promise.
If that's not malicious to you, then you have serious problems with your judgment, reasoning, ethics and morals. Unfortunately, that puts you in the company of a lot of wealthy software publishers. It persists because the wealthy publishers can easily afford to drown out all criticism from the workine joe customers ... there's simply no way I, a low-rung wage-earner, could come close to countering the multi-million dollar marketting budget of a publishing company like EA if EA wrongs me, takes my money and, through no fault or failing of mine, does not provide anything of what they promised in their advertisements.