Quendar based factions are great since slaves are super cheap and don't cost maintenance. The slave militia unit frequently can be built in 1 turn. You can just spam huge groups of them and if they all die, so what? It took as much time to build a whole group as it would take to build 1 normal unit.
Here's a decent build. If you think you know of anything better, i'd like to know.
Enchanters, quick, master scouts, legacy of serrane, rebels
Sovereign: Air disciple, fire disciple, brilliant, clumsy, i forgot the profession (probably warlock).
Ditch the start weapon for a dagger that has +3 initiative, you only want the initiative bonus. Pick mage, get fire tier 3, get the -1 casting time trait.
First champion goes mage as well, get the undead horde spell. Get first champ a +2 or 3 initiative dagger if you can.
Spam slave militia, until you can put a guy on a horse, then go for archery and put an archer on a horse. Train enough normal units to fill out the sovereigns army. Spam slave horse-archers all the time.
Basically your 2 main heroes and your non-slave horse based units go in one group. You can split the 2 heroes if you like. Slave H-archers are for defense or random other heroes. Watch your mana or you'll run out.
Or just make a custom sovereign for any faction and pick the warlord profession.