Atm i have my familiar in an army, and along with it, a champion who can use Command.
I'm trying to pull off what i figure would be a neat trick (if perhaps a bit powerful) of having the familiar start casting Fireball, and then the champion use Command on the familiar.
The idea with this is that the familiar would immediately finish casting the fireball, letting me get a good shot off while enemies are still clumped up
However, instead, i noticed two odd things:
1. The familiar gets another turn right away, but the finishing of the fireball casting does not happen, that stays put on it's original place on the action queue.
2. When the end of the fireball spell DOES come around normally, it failed to cast. The game said "Not enough mana", possibly because i only had the mana to cast it once. BUT that mana cost is already paid, when you start the casting, so no shortage of mana should prevent it from completing
clearly there's some crossed wires here. I'm not sure whether or not Command should be allowed to hurry spells, that's a balance issue. but one way or the other, this current behaviour seems buggy and unreliable, so something should be done