Hey guys, I've been playing some FE with a buddy of mine, and he told me I should make a post here about some of the questions I had.
Is there any word about improving the UI so that city queue management isn't such a hassle? It seems very odd that there's no way to manage the queue besides using the mouse on that little bar to shift things around. When a city's queue is more than 5 items, which happens regularly even during short games, it gets extremely annoying. Every other Civ-like game I've ever played has had a superior queue management interface. What happened?
My second question is about escalating unit sizes as the game progress. When you progress from parties to squads to companies, it seems as though there's a tremendous amount of duplication-of-production that occurs simply to "upgrade" a few units from squads to companies, for example. Furthermore, many units, like ogres, trolls, elementals, etc., seem like they become completely obsolete - even the most powerful versions of them - simply because there's no way to make squads or units out of them. While a company of dragons would be ridiculous, I'm not sure I understand why certain smaller/humanoid units just cannot be put into larger groups, ever. Is there any word on improving the unit management system so that you can make squads or companies out of individual units, or upgrade units from squads to companies, etc.? Given how massively expensive the later unit clusters become, it seems reasonable.
My final question is more of a general observation: in the games I played, and the ones he told me about playing himself, it seems like the Spell of Making is a ridiculously short and easy victory path compared to virtually every other approach. He said you can turn it off, which I suppose is nice, but shouldn't it be a bit more balanced so that it doesn't present a radically easier/shorter path to victory?
In particular, I think he said that the Wraith race could rush to the Spell of Making very easily, and that trying to win that way produced so much extra mana that he could just spam high-powered spells and crush everything in his path in the meantime.