Everyone complains about the AI, but there's not a lot of suggestions on very specific things to change, so I wanted to throw some things out there, hopefully make a repository for these things. I don't have much to start with, unfortunately. I'm still playing on Normal level difficulty, too, so I don't know if some decisions the AI makes are because of the lower difficulty level, so I would like people to confirm that they've seen these behaviors as well on the higher difficulty levels.
Note: I'd much rather see bugs and UI issues fixed before these are addressed. Still, some of them might be easy fixes.
Tactical Combat:
- Spiders will web someone who just got webbed. I just saw a spider web my archer, and another spider went right after, and webbed the same guy. They should check their target to see if it's already webbed before committing. This can be applied to any non-stackable conditions.
- It seems like spiders prefer to web archers when they should be webbing meleers (is that a word?).
- I've confirmed that this is difficulty-based. I'm playing a game on Ridiculous, and the enemy goes after the lower health units. Enemy units will not go after one of my lower-health units if there's any other unit next to them. This makes it very easy to retreat a unit that's low on health because I only have to move it 1 or 2 tiles, which makes both the individual battles and the overall game much easier than it should be.
Yeah, I really didn't have much to start with. I was more hoping to get contributions with the above items as examples.