I would much rather see a version where X wounds would lead to either rubbishness or death, in this way I have a counter towards the end, and just before my hero die I can make my sovereing munch upon him with steal spirit... or whatever (Give me your magic ability!!
)
Sovereign's with a finite amount of lives.. Not how I would have done it, I don't have anything particular against it except the AI would be crippled by the decision, but I think better solutions could be made.
one solutions would make 20 lesser wounds for your sovereign ONLY to sustain, so a death is not as gamebreaking, but dying 20 times will make you need some wound-removal.
Another solution could be to just increase the amount of turns spent "Stunned" in a city after being whacked...
Meaby with the ability to reduce this time by throwing gold at your sovereign.
The reason I put in these suggestions are for either modders to grab, but also because I have used my keen ability to mindlessly throw my sovereign at rather tough fights because I know there is "nothing" at stake... as long as I use my mana first.
Sincerely
~ Kongdej