I guess you have read the newbie's guide, and you know the basics of the game. After some games, you will realize that your expansion options are:
- Like a crazy. That lends you to monster harrassment. Hard to manage.
- Assured expansion. Cleaning first, then settle. This is slow, and lends to AI expansion. Advantage: instead of settling, you will capture the cities...later. Disadvantage: you will see yourself in lots of wars, and probably, AI dogpiled.
- Balanced. It means that you will have to take some risks when settling, expecting that future leveling of your champs will deal them, and avoiding the places with strongest monsters.
What it is for sure, is that some cities will be near of strong monsters which, sooner or later, they will begin to roam. So balanced option is, for me, the best.
Another way is trying a strong early game tactics, that will help you in managing initial expansion and increasing Faction power to stay happy with neighbour AIs, at least untill you can develope your empire for stronger units. There are some of them, and nice to play as they offer different gameplays. I include these:
- Beastlord. Designing a good beastlord sov. will provide you lots of beasts under your control.
- Binding faction. Each shard you get will give you a free summon. They are weak units, but enough for the early game (armies + faction power).
- Magnar slaves or a custom Quendar faction. Slaves are cheap cannon fodder, you can have a great cheap army, enough at least for faction power.
- Altar Quest loop. Henchmen and quest loop is an OP tactics. Nice at first, boring at late because of the OP (it just breaks the game).
- Wraith dodging, I've not tried yet, so I'm not sure if this can be usefull for early game. But it seems that the new +20 dodge since 1.1 for this faction, allows to stack dodge in the units (wargs, shields, traits, etc.) so they become nearly untouchable in combat.