The henchmen are the main part of Tuidjy's Quest Loop: probably the most OP tactics I've ever tried.
Basically, it consists in designing henchmen with Shieldwall (+3 army defense), Bard (+10% army XP) and Potential (+20% unit XP), and the lightining hammer. Then, train a bunch, join them to your sov, and then make a lot of Quests Maps to level them. The more bards in the army, the faster they level. If you give them Tutelage, they will level up even faster.
After some quests, they are so overpowered in level (many HP), in damage (because the hammer) and in defense (because the stacked shieldwall), that all AIs will start giving you peace and economic pacts. A pure stack of doom. You don't need to give them any item, but maybe spider poison sacks when you have some hundreds of them, after many quests...
Now, with 1.1, QuestMaps take 100 gildar instead of 50, so you will probably need a bit more of micro. Before 1.1, I could make 2 quests per turn.
Try it at your own risk.
By the way, making some henchmen to go Governor is a good idea, as they will give growth to cities, and helping in decrease the unrest of conquered cities.