The description for the tremor spell says the enemy has no dodge for a couple seasons. However when you attack these opponents with no dodge, during combat they are still "dodging" attacks. If this is damage/armor related, shouldn't you at a minimum always get a "clink" or something that does at least 1 damage when the enemy has 0 dodge?
Just because they have 0 dodge doesn't mean you can't miss, dodge is just a modifier to accuracy. If your accuracy is low this is actually quite normal, but even if it's very high, you only have a max chance of 97% to hit.
I think its just confusing terminology. The spell says they can't dodge, yet they are dodging during combat. Maybe it should say "miss" during combat
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