After 9 hours of scenario, I feel lazy to read the length paragraphs of the story
I was pondering why I can read a tex heavy novel but begin to feel lazy for the text heavy game text in scenario
I think because my mood of playing games is different from reading where I have more exciting battles and visual awaiting me aside reading.
Not sure is this the same reason RPS journalist comment the story could not attract him despite the huge lore backing?
Probably there are some hard work put into the story, but not as fun, feel like a chore and I think less appealing to average modern gamer.
If full common CG is too expensive for next Elemental game, why not create some dialogue windows with each of the characters icon / heads?
This will help to streamline some massive reading and imagination needed and encourage immersion to the story