As times goes and more players are participating in forums, I've seen some suggestions/complaints about the Tech Trees.
Basically, many of them can be summarized in that certain Techs are far in the Tech Tree, so when you are able to reach them, they get obsolete/useless.
Apart from that, I find 2 important problems with current Tech Trees:
- Linearity. Always, always following the same route --> Civic Tree (first tier, probably second) and then turn to Warfare for horses. Then, Magic Tree might be an alternative if shards/crystal/ magic faction. But the choices reduced to little than that. Yes, you can make some alternative instead, but it is situational. After the choice, again you find stuck in a linear Tech.
- All factions follow same Tech tree (90-95% at least). Only specific henchmen/sion/juggernaut...
Going to the techs usually referred:
- Alliances. Ogres and merks could play a role in the early/mid game, but surely not in the late game. I guess they were fit there as a "logical" prerequisite for Dance with Dragons, but the results...is that you get them ONLY as a must for the Dragons.
- Bows. The same for low level bows, now they still appear in a mid Tech Tree.
- Siege weapons. Some have posted that crude versions should be available sooner. I agree, as when high weapons appear, catapults might seem pretty prescindible.
- Daggers, short swords or an equivalent crude cutting weapon. Well, they already appear soon in the tech tree, but some people asked it. If someone is interested in modifying Tech Trees, sure this could be taken in mind.
- A heavy leather armour (no iron/ little iron) is demanded too.
- I'll add here more of your suggestions.
Frogboy posted that soon will allow modding the Tech tree (sorry, canf find now the link), so I think it is a good moment to make a discussion about how to improve it.
I would start by changing the standard Tree, before suggesting (if possible) 1) that each faction should have its own, specific Tech tree (more or less different)
2) Deep changes in current techs
3) New techs
- Branches for the Warfare Tree. Unfortunately, IMO Warfare would need many modifications. I think there should be at least 4 main branches since the beggining
1) Armour Branch. From here, techs related to armours.
2) Weapon branch. Idem. 2 branches: non-ranged and ranged. If you want deep changes, then a branch for each type (cutting, blunt, pierce, ranged)
3) Training Branch. For buildings related with training time, production costs, and any other bonus.Defensive bonus might require certain Techs from 1 and 2.
4) Extras. For riding mounts, etc. I would put here the ogres and the merck camps.
What do you think? If there is enough discussion, I'll add ideas for the rest of Trees