Well, It seems that now monsters attack the AI and wreak havok in their cities too. And many players complain on wandering monsters destroying cities too.
Now, cities get 2 free militias to defend, but they are crappy, and only fortress receive some bonus.
Other players complain that an early rush to AI, even with few units, is succesfull.
So mixing all these issues, I've been thinking on how to improve defense in cities in a proper way, and they are simple ideas, but I think that can be effective:
- Buildings like Town Hall, Bell Tower and maybe Monument could add +1militia/+1archer to the defensive group. So up to 6 more units (+2 original) its 8 units. Crappy, but better than now. The defense scales with the buildings, so it has some sense (more buildings, more militia).
- With the above, bonus from fortress buildings should be tweaked. Maybe by improving some stats (+HP, attack, dodge...)
- All Level 2 cities could automatically add a trait to those militia. For example, the +3 defense could be the first one.
- As city level grow, more traits might be added (+HP, fury, strengh...)
- Cities with walls could give a 50% penalty to movement to attacker army. This can give archers a bit of time to more damage...and one more excuse to build walls.
- Other buildings might add some other units. Conclaves could give a magician?
Well, these ideas are simple, but they could boost defenses in a natural way.