There is still some low hanging fruit the AI hasn't made good use of that I'mworking on.
For example, it's still pretty rotten about using strategic spells and it's rotten at late game researching that's going to just require me to do a bit of hard coding to make it better at FE specifically.
In tactical, the AI is still poor about using items it finds.
Bottom line, there's a lot of area to make it better. It'll just require making the AI play FE. I had to write somewhat defensively during the betas because the game mechanics would change.
That's great to hear. I certainly understand about trying to hit a moving target as the game was updated. Might I inquire as to whether the AI uses any offensive strategic spells at all? I haven't noticed any. I also must hope that you don't mean "hard coding" too literally as there seem to be a lot of great mods in the works and one of the things that kills me about mods (FFH specifically) is the lack of an AI's ability to deal with them.
IMO, it's not the AI, it's the game. [...] Once you hit that tipping point, it's game over.
I must respectfully disagree. In at least one case where I was slow to do any actual conquering after defeating the first few AI armies, the AI definitely produced enough units to put together a decent army or two but didn't coordinate them in an effective manner.
Quoting willie sanderson,
Quoting Kalin, reply 2IMO, it's not the AI, it's the game. If your primary army is crushed and the AI is marching on your cities, you'll also find it very hard to 'recover' as well (crank up the difficulty and you'll see). This is doubly so since all the other factions will pile on the weaker of the two. The game just doesn't have a mechanic for you to recover from a devastating loss (losing your stack of doom). Once you hit that tipping point, it's game over.
This ^ was part of the HOMM series I didn't like. If you lost your doom stack or the ai it was always game over. I really would like a game that there can't be a real doom stack and any stack on any given Sunday could beat another more powerful stack. I'm sad to see it's in this game as well. Once again this is where Master of Magic did it sooooo well as there never really was a doom stack you couldn't lose that would end the game for you. You had some pretty nice leaders but if you messed up and lost one it wasn't game over.
I agree regarding HOMM (but loved much of the series otherwise), but I must disagree regarding MoM. If you lost your stack it didn't matter because the AI never put any pressure on you, so I never had any opportunity to tell if it really was a game-over situation when you lost a big army.
I do believe the AI will get better over time, so fear not Pomalley, The Frogger is still working on having the ai being less clueless in tactical battles, and better at that other weird map I never understood
~ K
I certainly hope so! I was more trying to test the waters and see where we are.
Lot's of good suggestions folks. Does anyone have any opinions as to world settings (size, difficulty, sparse-ness, etc) that would help the AI? (Other than trying sean's mod, which I intend to do, of course.)