guys, I just won a game with 2 most valuable spells in my hand, obtained after i got my heroes levelled up to Earth Archmage and Water Archmage
- to kill a lot column of enemy holding a city: use the Vetrar's Howl -with water shard of 5ea, you get +70 hit - -those juggernauts are really no match when their HP is reduced to only 20-30-
- to instantly weaken +10 cities enemy: use the Tremor spell - even the strongest stronghold will crumble to dust with only 300/400 mana in just 1 turn. This is somehow become exploitation since AI never use Tremor spell on my cities, while i can use the spell to literally all of their city.
Vetrar Howl is somewhat better since it has cooldown time. So you cannot use it so often against 3/4 armies until nothing left of them. But still it is very very overpower spell. Maybe +5 damage instead of +10/shard ?
Tremor, is very very overpower spell. adding a cooldown time of + 2 turns maybe will balance it. Or maybe adding another spell/building that will protect the city from elemental harm like this.