Quoting Ashbery76, reply 130I could not care less about mutliplayer and time after time in these games less than %5 of the paying player base seem to even bother.Look at all the work Totalwar devs put into Shogun2 mutliplayer and it died fast wasting resources should have gone into the main game.
I think it only works in starcrap style RTS games,MMO and FPS.
I agree with this. Really the only time MP works with a 4X TBS game, is when it's focused on very quick, war centered games. War is only one small part of a good empire building game like FE.
What? The best MP experiences I ever have is with games like Civilization 4 and 5, and Europa Universalis 3. These are grand strategy games, and not less epical or less empire building games then Fallen Enchantress.
The way to go is simultaneous turns and no dumbing down of features. Do it the Civilization multiplayer way. People who want short fast action games play team games or 1 vs 1 on smaller maps, we others do FFA's with 6-8 players (some AI's to fill up if needed, so good AI and AI doing diplomacy with the humans are still vital.) My tip is a free to choose turn timer that ticks down while not in a tactical battle, and that lasts longer for the turns the later in game you come (like in Civilization 4 and 5.
We would make a group on steam for FE MP players where we could organize games with serious no quitting players for one session 8-12 hour games, or organize looooong games with saves on the MP forum here. This is usual for the Europa Universalis games that easely takes over 100 hours to play. The usual thing to do there is to play one day a week, same day, same time every week for a bunch of players that agree upon the times to play the game. This way large map games and epical speed games can be organized.
Organizing good MP games is no problem, and there is a huge community nowadays for grand strategy epical MP. We only miss two of the greatest grand strategy games of all times; Galactic Civilizations and Elemental; Fallen Enchantress.