Thanks all for the support.
Hope they will back to main page, bring back the old WOM feeling.
Not sure I am the only one feel like we are not doing enough faction difference? I don't know but if you played the granddaddy - Master of Magic,
you will understand my feeling.
I remembered factions are totally unique like dark elves has almost all the units doing ranged attack for the first 4 turns, all units / buildings are purpose color etc.
There is also a flying race, most of them can fly I think is called kalkon or something like that which kind exciting and totally different even in tactical battles strategies.
Looking back FE, we only have 2 buildings theme - kingdoms or empires and units also look not much different which 1 or 2 special units, special skills or special equipment or special trait.
Not sure if Dev will consider doing some touch up to the units in future like
1) Have 1 FACTION COMMON ABILITY like Tarth - we can do unit will have 1 starting range attack regardless of whatever tier (I admit this borrow from MOM's Dark elf first 4 ranged attack), maybe another faction all the units can do tunneling (moving underground without restriction of surface objects in battle field) then another one with ability of simple evolve mechanism to beasts and another one probably can always escape in battle field like above "bribe" suggestion for Capitar.
2) Totally same skin colors for units for each factions, occasionally 1 very unique cosmetic difference like "tails" or "duck feet"? right now we have Magnar with "horns"