I used to enjoy playing the majority of video games. Once upon a time, I could sit down and play a game like Call of Duty and experience the emotion we call "fun." Yet, over the last five years, I find myself becoming inexplicably bored with just about everything I spend $50 or more dollars on. By bored, I mean after twenty minutes of gameplay, I no longer have any inclination to continue. Usually, I'll hear about a game that's receiving rave 9.0 or betters reviews, buy the game, and then yawn after five minutes.
I remember I couldn't get past the first mission of Gears of War 3.
These days, I'm thinking my boredom isn't as inexplicable as I previous thought. I think what's happened is that my brain demands to be stimulated in a way that only indie games really seem to be allowing for. I must've spent a hundred+ hours in Mount and Blade: Warband.
I believe games can be challenging on two different levels; reflexive and mental, and sometimes a combination of the both.
After being called a "noob" for the thousandth time, I've determined that I'll never be a very good reflexive gamer. I'll never pull off the headshots or land the super, finishing-ultra combo level V in some fighting game. But what's more is that I don't really want to. I've found that games that don't give me a feeling of empowerment or growth are games I can't play past a few minutes. I think that's why I'm so drawn to Strategy, 4X, or even complex RPG games. The last AAA title I enjoyed was Skyrim.
I love games that leave a large degree of the fun in my own hands, as well as allow me to grow in the way I please. That's why Fallen Enchantress appeals to me, as well as Skyrim. I like feeling that there are many paths and options to take, many things to customize and tweak, which is also why Mincecraft, neither strategy nor RPG, is another game I have enjoyed greatly.
I have had an overactive imagination since I was a child, and so leading back to my opening statement, I believe that once I was awakened to the indy world, I haven't been able to enjoy mainstream titles like I used to. For some reason, killing someone in a video game just doesn't mean as much to me anymore if my character/army/base/civilization doesn't grow from it in some way.
There are those who take great pleasure in shooting thousands of soldiers down in Call of Duty. yet it's meaningless to me without an EXP bar.
Anyone else like this?