Anybody read any? I have seen a few out there. Odd that RPS's review is not mentioned in the news (while of course it's not odd that the poorer review scores are not mentioned).
I'm not dissapointed in 1.0 release, but I do think the following review's summary is spot on. I wish the game had more focus, less similarity to CivIV, and more spirit (and much less of the insipid flavor text that feels like it was written by a robot).
Despite some effective scene-setting at the opening of a new game and paragraphs of charmingly needless flavour text scattered throughout, Fallen Enchantress never inspired me. I didn’t feel a sense of struggle or purpose, and that’s mostly due to the disconnect between so many of the game’s features. It might seem odd to complain about a game that’s a construction of disparate systems shortly after writing about loving the very same, but Fallen Enchantress makes me feel like I’m doing most of the work and doesn’t inspire confidence that what’s happening behind the interface is particularly intricate, complex or interesting.
The other fantasy strategy game I’ve been playing this year, Warlock, is much more lean, but also compact and tight. Elemental is baggy and unfocused in comparison, although some people will undoubtedly laud its ambition. 1.0 probably won’t be the end of the line but rather than needing to take the few extra steps toward greatness, Elemental feels like it’s a few steps sideways from where I’d like it to be. Those same devotees who praise its reach may well be pleased with where it is now and it’s certainly not a terrible place, but the apparent complexity soon fades, like the locations on the map, to reveal a world full of options, too many of which mean so little.