I think the main problem for me is that I can never get any units better than Destiny's Guard and they are about as strong as wet cardboard.
No matter the difficulty level, the AI out-expands me, out researches me, out produces me and out units me.
Check the play through, serious. The link's in the above post. I cannot give you a full strategy here, but you should be doing all of these at least until you learn how to roll your own strategies:
1. Your first city should have solid materials, so it can produce, and solid essence so that you can enchant it.
2. Use every essence slot for city enchantments. Porcupine has Inspiration (A MUST - doubles your early research) and Meditation(combat mana) If your first hero has "Earth", use "Enchanted Hammers" instead of Meditation.
3. Immediately research civic (Growth bonus, unrest building, and rushing) and reduce taxes (the city makes nothing anyway, but taxes create unrest)
4. If your first city has a forest, start a logging camp. If not, and you did not get two essence slots, build a scrying pool. If neither, start a tower of dominion.
5. Use your two heroes (P. and whoever) to explore two directions. Do not worry yet about fighting, get the lay of the land.
6. Once you have the tower, build a pioneer, and settle the spots found by your hero, WHILE MAKING SURE THERE ARE NO BIG BEASTS around. Anything you do not think you can kill with two heroes and a militia is a BB.
7. Kill the easy monsters, loot the free goodies, GET the libraries, decide how your heroes will grow. Build a few militias if you need them.
8. Researched civic, restoration, knowledge, and administration. Build logging camps, workshops, studies, and unrest buildings in your cities. Remember to cast enchantments, and build scrying pools when you can. ONCE you have the unrest buildings, start building gold buildings, and MAYBE raise your taxes. (I do not, but I get a lot of cash from loot, because I'm quite good at tactical combat)
9. AFTER you have researched civic, knowledge, administration and restoration, get basic leather clad spearmen by researching training and leatherworking.
10. Build as many spearmen as you can afford. Kill stuff to support them. Use haste and slow in hard fights, but not unless you need to. Retreat your wounded units.
.... This is too long already. Read my playthroughs.
And it is much easier if, instead of Procipinee, you use a overpowered custom sovereign to learn the game with.
Best one, in my opinion (stealth is missing, despite being very powerful, but if you play with stealth, you are learning bad habits and missing 2/3 of the game)
Race: Krax blood, Empire, enchanters, scouts, defensive, lucky, light plate +vulnerable to magic as a weakness
Sovereign: General, clumsy, brilliant, wealthy, hardy, Death, Water
How to win: fortify your sovereign and troops, research civics and rush with your cash, get Death II and use blindness against big enemies, make your troops good dodgers.
This is a very strong race. I win more often than I lose on ridiculous with it. You do not need such a strong race to win on easy, but it will let you learn tricks.