So i tried a custom faction of men with wanderlust/Heroic/ civics.
sovereign: Kingdom- Basic life magic- noble/Cruel/Mighty/Wealthy/Hardy/Tactician/Veteran.
I quickly teched knowlege, rushed Tower of domination/Logging camp/Pioneer/Pioneer. Buildt cities .My capitol was a fortess.
First thing makeing custom henchmen owns. i gave them no magic(it is worthless) and gave them Shieldwall and bardsong/cook /a horse/ Spear.
Point is They level up fast once you get the influence in from your first quest, and the civics/wealthy start shaves off 20 turns early on.
TOgether with wanderlust they quickly become inzane killing maschines with 40 army defence(yeah no need for regular armor) and then there is the +Initiative from Tactician that keeps popping up when you go warrior.
Going fortress seemed to be a mistake/ Henchmen gets levels from fortress, but does not get the skills from level up.
Also is wanderlust supposed to give quests for 50 gold a piece? is is very cheap. i get at least that amount in gold back upon finishing the quest.
Once they fix that bug with that quest i will be getting a pioneer for almost every quest. since like 75% of the quests are fights against wildmen with the supposed pioneer reward.
Also that combo makes your cities grow so fast only food is the limit.
Imagine haveing 8 level 20 henchmen at turn 80.