Initial land grab is something you HAVE to do, just as you HAVE to ramp up your production in your first city, just as you HAVE to bring taxes to none, just as you HAVE to grab resources, or LOSE.
Then when I suggested you Try with a few cities and not min maxing sov or for unit production..(IE other metagaming Practices) that the only available option was research.
Cherry picking much? Why did you omit the next three words "At reasonable difficulties"... and the context which was that I play only at Expert and above? Or before that when I defined land grab as at least 4 cities, counting the capital, which I do not find all that unreasonable.
And then when I stated that those are the things that one is expected to do in a 4x game, just like researching? I mean, why should the game let you win if you do not hold enough land, have no production, etc...
So which is it? Are there MILLIONS of ways to win.. or are there a few all based on metagaming?
Well, there clearly aren't a million ways to win. But lets count the ones that exist.
You can win with an alliance victory. I documented it with Karavox (standard) on ridiculous and by settling exactly my capital and 3 cities early on.
You can win with a Master Quest victory, even with one city, if you, for example wall off your city from the rest of the world. I did that with Relias on insane.
You can win by casting the spell of Mastery which I find unsatisfying as hell, but have also done recently, with only three cities, all conclaves, and by defending my patch of land with spells, high tech troops and a metric ton of healing. Sure I had a good start, but this is why I decided to research and turtle.
You can win by designing a uber-sovereign and soloing the game. Minmaxing, for sure, but not metagaming.
You can win by designing a race for troop asskicking. Minmaxing, for sure, but not metagaming.
You can win by doing nothing special at all, but just fighting well in tactical, and slowly conquering with a mix of buffs, summons, a starting hero and trained troops, which I am documenting with Procipinee (the worst standard sovereign and non-ass-kicker extraordinary). And only two native cities beyond the capital. (until after half my cities were conquests)
So these are the ways I have won and posted ARRs. Sometimes they have been turn by turn accounts, that anyone could follow and even learn from. Anyone but those who shelves their games after they try one thing and fail.