I have always thought that in turn based games like this, the time scale is weird and a little insane. The popular measurement is 1 turn equals 1 season/3 months. Some games that time scale can work, but for others like this, it doesn't. I could understand maybe 1 turn=1 month though 1 week would probably be better. It is just crazy that it can take up to a year to travel between an outpost and the capital Am I the only one that has a problem with this?
This lead me to an interesting idea, if I was to ever make a game like this, this is what I would do. Each tile would represent about 3 kilometers/2 miles. a turn would be 1 day and units would have travel speeds based on factors like gear and mounts, and every unit would have stamina. The idea being a unit would move a realistic distance in a realistic amount of time. stamina would be a representation of the suggested travel distance, if you keep your units at a normal pace and let them rest at night, then Stamina is restored. but if you rush them and push them through the night, they will exhaust. exhausted units suffer heavy penalties, especially in combat. since the game would have a day night cycle, it would be possible to lead soldiers in night raids. and decimate an enemy army while they are resting.
Anyway, this is just some sleep depraved ramblings about a peeve of mine, so whatever.