I don't know about the rest of you but I've got a really good vibe about what Fallen Enchantress represents and how it will be received (knocking on wood so I don't put the moz on the project).
The devs are probably feeling a little gun-shy after the release of War of magic but I feel the whole approach this time has been well structured and above all - realistic. You can see there has been a lot of uncompromising heart and soul put into the development of Fallen Enchantress but the project benchmarks have been evaluated dispassionately. That is a really hard thing to achieve in a creative process but the Stardock team has shared this process with us so we've all been privileged enough to share the ride.
While none of us can have the same level of emotional attachment to the game as the devs do - this is the game that has dominated my horizons for years. There have been times when the beta process has frustrated me but overall it has been a rich and rewarding experience.
Thanks Brad, Derek and the rest of the crew for being so accessible and sharing the process to the extent you have with us.
And above all, good luck guys on the launch tomorrow. You deserve every success.
